Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
genshou's Universal House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="genshou" data-source="post: 2833530" data-attributes="member: 13164"><p><strong>UHR #5: Armour as Damage Reduction</strong></p><p></p><p>Armour (but not shields) and effects that duplicate it (such as the <em>mage armour</em> spell) provide their armour bonus (including any enhancement bonuses placed on the armour, if applicable) to damage reduction instead of Armour Class (which is renamed to Defense). This stacks with other forms of damage reduction such as special qualities, spells, or DR-granting magic items, but does not stack with other sources of armour DR (such as a <em>mage armour</em> cast while wearing a chain shirt). Natural armour similarly applies <span style="color: Red"><em>half</em> its bonus (rounded down) as damage reduction rather than Defense. The other half remains a bonus to Defense.</span></p><p></p><p>To combat the extraordinarily high DR values that will be derived from the natural armour of some monsters, all characters may benefit from the use of the Power Attack <span style="color: Red">and Sniper Shot feats</span>, but they must sacrifice twice the usual amount of points in order to gain the standard amount of benefit based on the size of their weapon and number of hands wielding it. The <span style="color: Red">feats allow</span> for more efficient use of the ability.</p><p></p><p><span style="font-size: 12px"><strong>Variant 1</strong></span></p><p>This variant is being used in the Age of Elements II: Shards of Fate campaign. Half the standard armour bonus (round down) is applied as Damage Reduction, and the remainder (half, round up) is applied as damage conversion <span style="color: Red">(these same rules apply to determining the natural armour DR)</span>. Damage conversion applies after Damage Reduction, and converts lethal damage up to the amount of conversion into <span style="color: Red">nonlethal</span> damage. This means even though hits may not deal lethal damage, a character in heavy armour can still be worn down by heavy hits that cause bruises and other minor injuries.</p></blockquote><p></p>
[QUOTE="genshou, post: 2833530, member: 13164"] [b]UHR #5: Armour as Damage Reduction[/b] Armour (but not shields) and effects that duplicate it (such as the [I]mage armour[/I] spell) provide their armour bonus (including any enhancement bonuses placed on the armour, if applicable) to damage reduction instead of Armour Class (which is renamed to Defense). This stacks with other forms of damage reduction such as special qualities, spells, or DR-granting magic items, but does not stack with other sources of armour DR (such as a [I]mage armour[/I] cast while wearing a chain shirt). Natural armour similarly applies [COLOR=Red][I]half[/I] its bonus (rounded down) as damage reduction rather than Defense. The other half remains a bonus to Defense.[/COLOR] To combat the extraordinarily high DR values that will be derived from the natural armour of some monsters, all characters may benefit from the use of the Power Attack [COLOR=Red]and Sniper Shot feats[/COLOR], but they must sacrifice twice the usual amount of points in order to gain the standard amount of benefit based on the size of their weapon and number of hands wielding it. The [COLOR=Red]feats allow[/COLOR] for more efficient use of the ability. [size=3][B]Variant 1[/B][/size] This variant is being used in the Age of Elements II: Shards of Fate campaign. Half the standard armour bonus (round down) is applied as Damage Reduction, and the remainder (half, round up) is applied as damage conversion [COLOR=Red](these same rules apply to determining the natural armour DR)[/COLOR]. Damage conversion applies after Damage Reduction, and converts lethal damage up to the amount of conversion into [COLOR=Red]nonlethal[/COLOR] damage. This means even though hits may not deal lethal damage, a character in heavy armour can still be worn down by heavy hits that cause bruises and other minor injuries. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
genshou's Universal House Rules
Top