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Gentlemen Magicians
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<blockquote data-quote="Quickleaf" data-source="post: 2529975" data-attributes="member: 20323"><p>Go Ars Magic all the way. I'd get the free .pdf 4th edition from Atlas's website/rpgnow, and I'd also buy the 4th ed .pdf called "Mysteries" which details secret mystical societies, many with real world basis. Your campaign idea sounds great! I think the conspiratorial feel would be wonderful, especially if there are several kinds of magic floating around. No wizard really knows what his fellows are capable of. Spellbooks/libraries can be truly fearsome - reading the wrong formula might drive you mad. Spells and secrets are the currency of trade between gentlemen wizards. I would use Ars Magic (or possibly the new Mage book). And it wouldn't hurt to get the old Sorcerer's Crusade companion (White Wolf, for old edition of mage during the renaissance, truly excellent). There is a d20 ars magic conversion in the works (search yahoo for "d20 ars magica"). I would cobble together a bunch of different magic systems - one for each type of magic you want to have (e.g. one for theurgy, one for alchemy, for astrology, for exorcism, for shapeshifting, for weather shaping, etc). Make sure that your system has the possibility to spell failure/mishap/backlash.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2529975, member: 20323"] Go Ars Magic all the way. I'd get the free .pdf 4th edition from Atlas's website/rpgnow, and I'd also buy the 4th ed .pdf called "Mysteries" which details secret mystical societies, many with real world basis. Your campaign idea sounds great! I think the conspiratorial feel would be wonderful, especially if there are several kinds of magic floating around. No wizard really knows what his fellows are capable of. Spellbooks/libraries can be truly fearsome - reading the wrong formula might drive you mad. Spells and secrets are the currency of trade between gentlemen wizards. I would use Ars Magic (or possibly the new Mage book). And it wouldn't hurt to get the old Sorcerer's Crusade companion (White Wolf, for old edition of mage during the renaissance, truly excellent). There is a d20 ars magic conversion in the works (search yahoo for "d20 ars magica"). I would cobble together a bunch of different magic systems - one for each type of magic you want to have (e.g. one for theurgy, one for alchemy, for astrology, for exorcism, for shapeshifting, for weather shaping, etc). Make sure that your system has the possibility to spell failure/mishap/backlash. [/QUOTE]
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