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General Tabletop Discussion
*Pathfinder & Starfinder
Getting ahead in combat, or opposed attack rolls and other variant combat rules.
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<blockquote data-quote="RangerWickett" data-source="post: 1734811" data-attributes="member: 63"><p>I was just watching Fist of Legend, and in the climax the villain does one of those nifty "grab you, lift you, and then crack you across my knee" moves. I know that D&D combat is abstract, but I kinda wish the rules helped provide a way to create that same 'Oh dang I'm screwed' you'd get if you were caught in that situation. You've been outmaneuvered and outfought, and you're in for a world of hurt.</p><p></p><p>I'm not sure how to implement this in the existing rules. I'm not even sure how well it works in d20. I'd probably have to at least gut the current combat rules and put these in instead. I might not actually use the system, but it will be an interesting thought experiment.</p><p></p><p>I'm going to post this now and post a reply as ideas cook in my head.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1734811, member: 63"] I was just watching Fist of Legend, and in the climax the villain does one of those nifty "grab you, lift you, and then crack you across my knee" moves. I know that D&D combat is abstract, but I kinda wish the rules helped provide a way to create that same 'Oh dang I'm screwed' you'd get if you were caught in that situation. You've been outmaneuvered and outfought, and you're in for a world of hurt. I'm not sure how to implement this in the existing rules. I'm not even sure how well it works in d20. I'd probably have to at least gut the current combat rules and put these in instead. I might not actually use the system, but it will be an interesting thought experiment. I'm going to post this now and post a reply as ideas cook in my head. [/QUOTE]
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Getting ahead in combat, or opposed attack rolls and other variant combat rules.
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