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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Combat Challenge More Involved
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<blockquote data-quote="Anathos" data-source="post: 5356091" data-attributes="member: 97138"><p>That's what Combat Superiority is for: you don't want to provoke an OA from a Fighter because they're unlikely to miss and tend to use d10s or better for damage. Adding the Combat Challenge attack on top of the OA is just going to cause monsters with ranged attacks to shift before attacking, making you miss out on the OA and burning your Immediate action for the round.</p><p></p><p></p><p>To answer Xyrlove's question, the games I've played in generally see Defender mark punishments triggered about every other round. When I DM it's normally because I know that players like having their marks violated but also like feeling that they're doing their jobs as Defenders and I like satisfying both those desires. I'm not certain about the times when I'm a player, but I'm pretty sure that it's because the DM decided that the alternative target was the better one (some sort of condition permitting extra damage or an effect, dropping a PC with very little HP, etc.) and worth the punishment. That said, no matter what happens the Defender is successful: if he's taking the attacks he's doing his job (he's less likely to be hit and can handle it if the blow lands), and if not, then he gets his punishment and the monster takes a -2.</p><p></p><p>If you see the Defender running out of Healing Surges before everyone else 1) that's something I have never seen before, and 2) there are several solutions to that problem that don't involve house rules. The first of these is the most obvious: have the Defender find ways of increasing the number of Healing Surges he has. There's a general feat that grants 2 extra, and a few racial feats that do the same and stack, or he can increase his Constitution, which also has the benefit of increasing his HP. The second is to prevent him from needing surge healing, the most common way being to increase his defenses. Temp HP, resistances, powers that grant a few HP of healing, Daily healing powers that heal <em>as though</em> spending a Healing Surge and turning Insubstantial all work towards this end. The final way is to just redirect Healing Surges from other party members. There's a level 1 ritual (Comrade's Succor) that does this, as does the Artificer's healing class feature (the first two uses of which are free) and a handful of Utility healing powers.</p></blockquote><p></p>
[QUOTE="Anathos, post: 5356091, member: 97138"] That's what Combat Superiority is for: you don't want to provoke an OA from a Fighter because they're unlikely to miss and tend to use d10s or better for damage. Adding the Combat Challenge attack on top of the OA is just going to cause monsters with ranged attacks to shift before attacking, making you miss out on the OA and burning your Immediate action for the round. To answer Xyrlove's question, the games I've played in generally see Defender mark punishments triggered about every other round. When I DM it's normally because I know that players like having their marks violated but also like feeling that they're doing their jobs as Defenders and I like satisfying both those desires. I'm not certain about the times when I'm a player, but I'm pretty sure that it's because the DM decided that the alternative target was the better one (some sort of condition permitting extra damage or an effect, dropping a PC with very little HP, etc.) and worth the punishment. That said, no matter what happens the Defender is successful: if he's taking the attacks he's doing his job (he's less likely to be hit and can handle it if the blow lands), and if not, then he gets his punishment and the monster takes a -2. If you see the Defender running out of Healing Surges before everyone else 1) that's something I have never seen before, and 2) there are several solutions to that problem that don't involve house rules. The first of these is the most obvious: have the Defender find ways of increasing the number of Healing Surges he has. There's a general feat that grants 2 extra, and a few racial feats that do the same and stack, or he can increase his Constitution, which also has the benefit of increasing his HP. The second is to prevent him from needing surge healing, the most common way being to increase his defenses. Temp HP, resistances, powers that grant a few HP of healing, Daily healing powers that heal [I]as though[/I] spending a Healing Surge and turning Insubstantial all work towards this end. The final way is to just redirect Healing Surges from other party members. There's a level 1 ritual (Comrade's Succor) that does this, as does the Artificer's healing class feature (the first two uses of which are free) and a handful of Utility healing powers. [/QUOTE]
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