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Getting rid of opportunity attacks in D&D 5e, need PF2 players' perspective
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<blockquote data-quote="qbalrog" data-source="post: 8174121" data-attributes="member: 6763101"><p>I do think the overall lack of AOO makes the combat much more fluid, which I think is a good thing. You could argue that thematically it is too rare in 2E but the bane of 3.5 and 1E was the static fight where after level 7 or so, you had to stay put to get full damage, and the painof AOO made it worse.</p><p></p><p>The PF2E 3 action system and much less AOO makes for much more interesting battles, and as a ref, much more entertaining possibilities with terrain, both for players and for me. I haven't played 5E yet so I can't speak to what it would take to modify that in 5E. You can't use the fun terrain much if players just pick one spot and then don't move <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="qbalrog, post: 8174121, member: 6763101"] I do think the overall lack of AOO makes the combat much more fluid, which I think is a good thing. You could argue that thematically it is too rare in 2E but the bane of 3.5 and 1E was the static fight where after level 7 or so, you had to stay put to get full damage, and the painof AOO made it worse. The PF2E 3 action system and much less AOO makes for much more interesting battles, and as a ref, much more entertaining possibilities with terrain, both for players and for me. I haven't played 5E yet so I can't speak to what it would take to modify that in 5E. You can't use the fun terrain much if players just pick one spot and then don't move :) [/QUOTE]
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Community
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Getting rid of opportunity attacks in D&D 5e, need PF2 players' perspective
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