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Getting rid of those pesky forest squatters
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<blockquote data-quote="Lackofname" data-source="post: 8130809" data-attributes="member: 87598"><p>If the PCs didn't have family among the squatters (who they'd trust), I'd just get the town so riled up to want to remove them for you. Y'know, frame them for bad things.</p><p></p><p>Barring that, monsters are the solution. </p><p></p><p>Steer local wild monsters towards the camp. The wyvern is a good idea, as is say driving a monster out of its den and forcing it to go somewhere else, dropping food closer tot he camp, etc.</p><p>Getting the "all mortals suck" fey to want to remove the locals (see: framing). </p><p></p><p>The one thing that really rang my bell was getting the necromancer to create an intelligent undead that can create more of its kind. A vampire, ghouls--shadows would work but they're not very intelligent, and would get out of control. The key here is get the undead to spread, then get the necromancer to command them to leave (or the PCs to remove them). Bribe the necromancer with a map to something in the mountains.</p><p></p><p>Either way, once those squatters have suffered great losses, point out they will really struggle to go forwards, so offer to pay them to set up fresh somewhere else.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8130809, member: 87598"] If the PCs didn't have family among the squatters (who they'd trust), I'd just get the town so riled up to want to remove them for you. Y'know, frame them for bad things. Barring that, monsters are the solution. Steer local wild monsters towards the camp. The wyvern is a good idea, as is say driving a monster out of its den and forcing it to go somewhere else, dropping food closer tot he camp, etc. Getting the "all mortals suck" fey to want to remove the locals (see: framing). The one thing that really rang my bell was getting the necromancer to create an intelligent undead that can create more of its kind. A vampire, ghouls--shadows would work but they're not very intelligent, and would get out of control. The key here is get the undead to spread, then get the necromancer to command them to leave (or the PCs to remove them). Bribe the necromancer with a map to something in the mountains. Either way, once those squatters have suffered great losses, point out they will really struggle to go forwards, so offer to pay them to set up fresh somewhere else. [/QUOTE]
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