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<blockquote data-quote="Ssussunriyh" data-source="post: 2564489"><p>Combat is usually free-form, as well. (There is a dicebot in the Arena, but few people use it - that I am aware of, anyway...)</p><p></p><p>Please bear in mind the Freedom of Destiny clause in the Code of Conduct. What this means is that you can't do anything to another player's character, if the other player doesn't allow it.</p><p></p><p>In other words, players declare their actions in combat, but auto-hits are a no-no. For example, you shouldn't say "Fred the Fighter hits Bubba the Barbarian with his sword." Instead you should say "Fred the Fighter swings his sword at Bubba the Barbarian." And then Bubba's player decides if he gets hit or not, and if so, how badly his character is hurt by it.</p><p></p><p>This unfortunately does invite a lot of powergaming, with characters appearing to be invulnerable, and very seldom is a character ever killed. (Mortal wounds are not unknown, with a bit of magical healing saving the dying character in the nick of time.)</p><p></p><p>The best way to approach combat is to send a PM (Private Message) to your opponent and work out the details beforehand about who wins and who loses, what attacks are effective, and so forth.</p><p></p><p>I know, it's a strange way of doing things, but that's what goes on in ISRP combat scenes...</p></blockquote><p></p>
[QUOTE="Ssussunriyh, post: 2564489"] Combat is usually free-form, as well. (There is a dicebot in the Arena, but few people use it - that I am aware of, anyway...) Please bear in mind the Freedom of Destiny clause in the Code of Conduct. What this means is that you can't do anything to another player's character, if the other player doesn't allow it. In other words, players declare their actions in combat, but auto-hits are a no-no. For example, you shouldn't say "Fred the Fighter hits Bubba the Barbarian with his sword." Instead you should say "Fred the Fighter swings his sword at Bubba the Barbarian." And then Bubba's player decides if he gets hit or not, and if so, how badly his character is hurt by it. This unfortunately does invite a lot of powergaming, with characters appearing to be invulnerable, and very seldom is a character ever killed. (Mortal wounds are not unknown, with a bit of magical healing saving the dying character in the nick of time.) The best way to approach combat is to send a PM (Private Message) to your opponent and work out the details beforehand about who wins and who loses, what attacks are effective, and so forth. I know, it's a strange way of doing things, but that's what goes on in ISRP combat scenes... [/QUOTE]
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