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Getting the most out of Summon Nature's Ally
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<blockquote data-quote="Wolfwood2" data-source="post: 3077383" data-attributes="member: 39394"><p>It's not worth it at level 1. Around level 3 it starts getting useful.</p><p></p><p>The best creature on the Summon NA II list is hippogriffs because they get three attacks per round. Not very powerful attacks it's true, but they add up.</p><p></p><p>The best creature on the Summon NA III list is the dire wolf, for its insane strength score and free ability to trip opponents. It has a lousy AC but who cares? It has enough hitpoints to last a few rounds, and that's really all you need.</p><p></p><p>It might be worth summoning 1d3 hippogriffs instead of one dire wolf. It's definitely better to summon 1d3 dire wolves than anything on the SNA IV list. (Well, in terms of combat power. A unicorn is nice for spells.)</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3077383, member: 39394"] It's not worth it at level 1. Around level 3 it starts getting useful. The best creature on the Summon NA II list is hippogriffs because they get three attacks per round. Not very powerful attacks it's true, but they add up. The best creature on the Summon NA III list is the dire wolf, for its insane strength score and free ability to trip opponents. It has a lousy AC but who cares? It has enough hitpoints to last a few rounds, and that's really all you need. It might be worth summoning 1d3 hippogriffs instead of one dire wolf. It's definitely better to summon 1d3 dire wolves than anything on the SNA IV list. (Well, in terms of combat power. A unicorn is nice for spells.) [/QUOTE]
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Getting the most out of Summon Nature's Ally
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