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Getting to 6 encounters in a day
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<blockquote data-quote="Shadowdweller00" data-source="post: 7426643" data-attributes="member: 6778479"><p>Perhaps; D&D regularly violates any sensical natural or scientific consistency....but then again real world ecology doesn't include things like undead or magical constructs that don't need to eat; nor does the real world have conflicting gods, wild fey spirits, nor wizards of dubious mentality provoking or creating creatures of aggressive demeanor to influence events. Potential predators in much of the real world have long since been beaten back by human encroachment and destruction of habitat. The presence of magic has the power to fundamentally alter nutrient production in the lower steps of the food chain - we don't have trees underground in the real world for example, but you'll find just that in several modules / adventures. Furthermore, from an adventure design standpoint, it's entirely reasonable to link encounters. Maybe the party isn't facing 3 separate packs of wolves...but three different waves of stragglers from a giant super-pack lead by a direwolf, werewolf, or some other type of monster. And the longer one stays in the area, the greater the chance the alpha or the main pack will start to notice that members are going missing...Or maybe predators / bandits merely follow the trail of bodies.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7426643, member: 6778479"] Perhaps; D&D regularly violates any sensical natural or scientific consistency....but then again real world ecology doesn't include things like undead or magical constructs that don't need to eat; nor does the real world have conflicting gods, wild fey spirits, nor wizards of dubious mentality provoking or creating creatures of aggressive demeanor to influence events. Potential predators in much of the real world have long since been beaten back by human encroachment and destruction of habitat. The presence of magic has the power to fundamentally alter nutrient production in the lower steps of the food chain - we don't have trees underground in the real world for example, but you'll find just that in several modules / adventures. Furthermore, from an adventure design standpoint, it's entirely reasonable to link encounters. Maybe the party isn't facing 3 separate packs of wolves...but three different waves of stragglers from a giant super-pack lead by a direwolf, werewolf, or some other type of monster. And the longer one stays in the area, the greater the chance the alpha or the main pack will start to notice that members are going missing...Or maybe predators / bandits merely follow the trail of bodies. [/QUOTE]
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