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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="Kurotowa" data-source="post: 7426644" data-attributes="member: 27957"><p>I think you've hit the nail on the head. If you're doing a dungeon exploration campaign? A lot of the encounters will be small "you enter the room" sorts. If the party turns back after the first serious fight they'll never penetrate very deep and so there's a clear reason to press forward until you're low on resources.</p><p></p><p>IME it's the story focused campaigns that fall most into lop sided adventure days. If instead of delving into a massive dungeon complex you're assaulting a much smaller border fort or ruined temple? If the DM isn't using a module and doesn't feel like planning out a lot of little encounters that don't impact the plot? If you're doing something really different like providing security for the Duke's ball in case those cultists try to make good on their threats? Then it's a lot harder to get even close to those six encounters in a day.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7426644, member: 27957"] I think you've hit the nail on the head. If you're doing a dungeon exploration campaign? A lot of the encounters will be small "you enter the room" sorts. If the party turns back after the first serious fight they'll never penetrate very deep and so there's a clear reason to press forward until you're low on resources. IME it's the story focused campaigns that fall most into lop sided adventure days. If instead of delving into a massive dungeon complex you're assaulting a much smaller border fort or ruined temple? If the DM isn't using a module and doesn't feel like planning out a lot of little encounters that don't impact the plot? If you're doing something really different like providing security for the Duke's ball in case those cultists try to make good on their threats? Then it's a lot harder to get even close to those six encounters in a day. [/QUOTE]
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Getting to 6 encounters in a day
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