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Getting to 6 encounters in a day
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<blockquote data-quote="jgsugden" data-source="post: 7426647" data-attributes="member: 2629"><p>This whole 'problem' baffles me.</p><p></p><p>The PCs are traveling and come across a town... in the process of being attacked by gnolls. They race to the town to help, stopping a bunch of gnolls attacking the butcher, then sprinting off to aid at a tavern down the way. After those gnolls are dispatched they spot where the main host of the gnolls are gathering at the edge of town to drag away captives. They manage to stop several groups of gnolls ina lengthy battle, but others escape with live captives. They pause to assess damage, heal, and speak to the mayor, but after a short rest they go into pursuit and track the gnolls back to their lair. They take out the outer guards, then face off againsta gnoll shaman that is conducting a foul ritual, then finally fight their way to where prisoners are kept. They hold off gne gnolls long enoug for the townsfolk to escape and then retreat back to town to recover before returning to finish off the gnolls...</p><p></p><p>Where the @#$% were the PCs supposed to take a long rest in tht series of 6 to 8 encounters? If they did, the townsfolk would be lost.</p><p></p><p>Tell a good story and you'll have few single combat days.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7426647, member: 2629"] This whole 'problem' baffles me. The PCs are traveling and come across a town... in the process of being attacked by gnolls. They race to the town to help, stopping a bunch of gnolls attacking the butcher, then sprinting off to aid at a tavern down the way. After those gnolls are dispatched they spot where the main host of the gnolls are gathering at the edge of town to drag away captives. They manage to stop several groups of gnolls ina lengthy battle, but others escape with live captives. They pause to assess damage, heal, and speak to the mayor, but after a short rest they go into pursuit and track the gnolls back to their lair. They take out the outer guards, then face off againsta gnoll shaman that is conducting a foul ritual, then finally fight their way to where prisoners are kept. They hold off gne gnolls long enoug for the townsfolk to escape and then retreat back to town to recover before returning to finish off the gnolls... Where the @#$% were the PCs supposed to take a long rest in tht series of 6 to 8 encounters? If they did, the townsfolk would be lost. Tell a good story and you'll have few single combat days. [/QUOTE]
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