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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="Slit518" data-source="post: 7426656" data-attributes="member: 6803713"><p>I think 6 encounters a day works with classes that have features that benefit from Short Rests.</p><p></p><p>Start of adventuring day -</p><p>2 encounters</p><p>Short Rest 1</p><p>2 encounters</p><p>Short Rest 2</p><p>2 encounters</p><p>Long Rest</p><p></p><p>Which classes benefit the most from a Short Rest?</p><p></p><p>Bard, Fighter, Monk, Sorcerer, Warlock</p><p></p><p>Classes that have a large array of spells that they could learn to use sparingly once they reach 5th level.</p><p></p><p>Bard, Cleric, Druid, Sorcerer, Warlock, Wizard</p><p></p><p>I would say if you're going to do 6 encounters in a day, try this formula -</p><p>2 soft encounters</p><p>3 moderate encounters</p><p>1 hard encounter</p><p></p><p>A soft encounter will be easy, likely not suck up many resources, be a 1 to 2 CR below the party.</p><p></p><p>A moderate encounter will be easier if the party uses up resources. It will probably be like a soft encounter, but only if you use your resources.</p><p></p><p>A hard encounter will put the party in danger for a few reasons. 1, resources might be low at this point, spells, abilities, etc... used up. Characters might already be somewhat injured. The characters will really need to put their all into this encounter to overcome it, using whatever resources they have left.</p><p></p><p>Now, you can try to mix up the soft, moderate, and hard encounters how you see fit. But putting a hard encounter as the first encounter might make the rest of the day a tedious day.</p></blockquote><p></p>
[QUOTE="Slit518, post: 7426656, member: 6803713"] I think 6 encounters a day works with classes that have features that benefit from Short Rests. Start of adventuring day - 2 encounters Short Rest 1 2 encounters Short Rest 2 2 encounters Long Rest Which classes benefit the most from a Short Rest? Bard, Fighter, Monk, Sorcerer, Warlock Classes that have a large array of spells that they could learn to use sparingly once they reach 5th level. Bard, Cleric, Druid, Sorcerer, Warlock, Wizard I would say if you're going to do 6 encounters in a day, try this formula - 2 soft encounters 3 moderate encounters 1 hard encounter A soft encounter will be easy, likely not suck up many resources, be a 1 to 2 CR below the party. A moderate encounter will be easier if the party uses up resources. It will probably be like a soft encounter, but only if you use your resources. A hard encounter will put the party in danger for a few reasons. 1, resources might be low at this point, spells, abilities, etc... used up. Characters might already be somewhat injured. The characters will really need to put their all into this encounter to overcome it, using whatever resources they have left. Now, you can try to mix up the soft, moderate, and hard encounters how you see fit. But putting a hard encounter as the first encounter might make the rest of the day a tedious day. [/QUOTE]
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Getting to 6 encounters in a day
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