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General Tabletop Discussion
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Getting to 6 encounters in a day
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<blockquote data-quote="5ekyu" data-source="post: 7426821" data-attributes="member: 6919838"><p>When i was looking at porting over momentum into 5e, i had short rests and long rests cost momrntum, so you lose some or all of your pool of plot armor points </p><p></p><p>While we did not adopt that rule for other reasons, the idea is sound.</p><p></p><p>However, to me the long rest short rest "problem" (taking too many too often) is one mostly handled by situation and reactions. </p><p></p><p>If your situation is one with reacting enemies, a lot can change in 8 hours or even 1.</p><p> A GM should have in the scenario and story clear trade offs (even if characters not aware) for the withdrawls that seem obvious and reasonable when they happen.</p><p></p><p>If the situation is one where the "rest and repeat" makes sense, let it happen abd understand they will be high output when you design adventure.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7426821, member: 6919838"] When i was looking at porting over momentum into 5e, i had short rests and long rests cost momrntum, so you lose some or all of your pool of plot armor points While we did not adopt that rule for other reasons, the idea is sound. However, to me the long rest short rest "problem" (taking too many too often) is one mostly handled by situation and reactions. If your situation is one with reacting enemies, a lot can change in 8 hours or even 1. A GM should have in the scenario and story clear trade offs (even if characters not aware) for the withdrawls that seem obvious and reasonable when they happen. If the situation is one where the "rest and repeat" makes sense, let it happen abd understand they will be high output when you design adventure. [/QUOTE]
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