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Community
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Getting to 6 encounters in a day
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<blockquote data-quote="DEFCON 1" data-source="post: 7426969" data-attributes="member: 7006"><p>For my tables we are pretty much all story-centric. As a result I and the players don't really care how many "encounters" any of them go through in a day, because the story dictates what happens. If the adventuring day is such that 12 hours of that day are "interaction" and "exploration" wherein they don't lose any game mechanic numbers that could "kill" their character, and 5 minutes of that adventuring day is a "combat" where they could lose game mechanic numbers that could "kill" them... and those five minutes are such that they don't even come close to being "killed" and they then regain all those game mechanic numbers back after they "rest"... so be it. If that's what makes sense for the story, then that's how it goes.</p><p></p><p>I rarely concern myself with trying to challenge the players by running game mechanic numbers in such a way that it might "kill" them. That doesn't matter to me. What <em>does</em> matter is challenging their characters in the story. Forcing them to make dramatic decisions, character-changing choices, and <em>maybe</em> threatening their lives on occasion.</p><p></p><p>So the fact that the combat mini-game that D&D has can be "hacked" by the players by fighting in one combat and then taking a long rest to get back all their game mechanic numbers is of little concern to me. Because the story will determine whether or not that was an intelligent thing to do. And thankfully I have players that understand and are concerned about story-first gaming like I am, and as a result they don't worry so much about game mechanic numbers either. If the story tells them they should continue on, they will. Because they care about story consequences much more than game mechanic number consequences.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7426969, member: 7006"] For my tables we are pretty much all story-centric. As a result I and the players don't really care how many "encounters" any of them go through in a day, because the story dictates what happens. If the adventuring day is such that 12 hours of that day are "interaction" and "exploration" wherein they don't lose any game mechanic numbers that could "kill" their character, and 5 minutes of that adventuring day is a "combat" where they could lose game mechanic numbers that could "kill" them... and those five minutes are such that they don't even come close to being "killed" and they then regain all those game mechanic numbers back after they "rest"... so be it. If that's what makes sense for the story, then that's how it goes. I rarely concern myself with trying to challenge the players by running game mechanic numbers in such a way that it might "kill" them. That doesn't matter to me. What [I]does[/I] matter is challenging their characters in the story. Forcing them to make dramatic decisions, character-changing choices, and [I]maybe[/I] threatening their lives on occasion. So the fact that the combat mini-game that D&D has can be "hacked" by the players by fighting in one combat and then taking a long rest to get back all their game mechanic numbers is of little concern to me. Because the story will determine whether or not that was an intelligent thing to do. And thankfully I have players that understand and are concerned about story-first gaming like I am, and as a result they don't worry so much about game mechanic numbers either. If the story tells them they should continue on, they will. Because they care about story consequences much more than game mechanic number consequences. [/QUOTE]
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