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General Tabletop Discussion
*Dungeons & Dragons
Getting to 6 encounters in a day
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<blockquote data-quote="Bawylie" data-source="post: 7427055" data-attributes="member: 6776133"><p>You can tweak the number of encounters per day in a few ways without too much hassle. </p><p></p><p>1.) Increase the difficulty/challenge while decreasing the frequency. Have 3-4 deadly encounters instead of 6-8 moderate. For example. </p><p>2.) Limit the opportunities to rest by requiring restful space - in town, in a bed or at a sacred or holy place. </p><p>3.) Limit the effectiveness of rest itself. A Long Rest can only occur once every 24 hours no matter what, and no matter how many additional hours you sit around doing nothing. There is only so much benefit you can gain from rest at any one time, after all. </p><p>4.) adjust the length of Adventuring Day and/or Rest up or down. What if a Long Rest were a weekend of leisure instead of 8 hrs of sleep while the adventuring day was a 5 day work week. You’d still need to sleep, but Monday/Tuesday morning would be rough (sound familiar?). A short rest might be a night of sleep. </p><p>5.) set stakes by a clock. We talk about this a lot, but just set a win/fail condition on a timer that’s too short to permit a Long Rest. Or make night time SO dangerous at low-to-mid level that being out at night is unthinkably bad. You can’t take your long Rest mid day if you’re facing down gangs of demons or vampires as soon as the sun goes down. (Pitch Black up in here). </p><p></p><p>Anyway. Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7427055, member: 6776133"] You can tweak the number of encounters per day in a few ways without too much hassle. 1.) Increase the difficulty/challenge while decreasing the frequency. Have 3-4 deadly encounters instead of 6-8 moderate. For example. 2.) Limit the opportunities to rest by requiring restful space - in town, in a bed or at a sacred or holy place. 3.) Limit the effectiveness of rest itself. A Long Rest can only occur once every 24 hours no matter what, and no matter how many additional hours you sit around doing nothing. There is only so much benefit you can gain from rest at any one time, after all. 4.) adjust the length of Adventuring Day and/or Rest up or down. What if a Long Rest were a weekend of leisure instead of 8 hrs of sleep while the adventuring day was a 5 day work week. You’d still need to sleep, but Monday/Tuesday morning would be rough (sound familiar?). A short rest might be a night of sleep. 5.) set stakes by a clock. We talk about this a lot, but just set a win/fail condition on a timer that’s too short to permit a Long Rest. Or make night time SO dangerous at low-to-mid level that being out at night is unthinkably bad. You can’t take your long Rest mid day if you’re facing down gangs of demons or vampires as soon as the sun goes down. (Pitch Black up in here). Anyway. Just a few thoughts. [/QUOTE]
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Getting to 6 encounters in a day
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