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Getting to 6 encounters in a day
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<blockquote data-quote="iserith" data-source="post: 7427086" data-attributes="member: 97077"><p>I don't really have a strong opinion on the mechanic I suggested. As I said, I generally use other means to achieve the same end. I'm only addressing what I perceive as objections that are easily handled.</p><p></p><p>I would say, like standard XP, the proposed house rule influences player behavior and thus character behavior, but that it needn't be the character's sole motivation or even the most important motivation. A character can, to use your example, want to kill those cultists because cultists killed his or her parents <em>and</em> want to improve his or her skill in adventuring (so as to kill more powerful cultists). These things doesn't have to be at odds, though it seems like your objections are largely based on them being so. Such a rule would simply be a consideration when designing one's character. Remember, you're CHOOSING to say that the motivation doesn't exist for the PC. You could choose otherwise.</p><p></p><p>Again, I'm not saying the mechanic I proposed is awesome or even necessary, only that it helps with the issue of the 5-minute work day, and that your specific objections to it look unfounded to me given certain considerations. It looks to me a great deal like a gut-level reaction to it and some post-hoc justifications for that reaction. Which itself is somewhat funny given your stated objection to post-hoc justifications for character behavior.</p></blockquote><p></p>
[QUOTE="iserith, post: 7427086, member: 97077"] I don't really have a strong opinion on the mechanic I suggested. As I said, I generally use other means to achieve the same end. I'm only addressing what I perceive as objections that are easily handled. I would say, like standard XP, the proposed house rule influences player behavior and thus character behavior, but that it needn't be the character's sole motivation or even the most important motivation. A character can, to use your example, want to kill those cultists because cultists killed his or her parents [I]and[/I] want to improve his or her skill in adventuring (so as to kill more powerful cultists). These things doesn't have to be at odds, though it seems like your objections are largely based on them being so. Such a rule would simply be a consideration when designing one's character. Remember, you're CHOOSING to say that the motivation doesn't exist for the PC. You could choose otherwise. Again, I'm not saying the mechanic I proposed is awesome or even necessary, only that it helps with the issue of the 5-minute work day, and that your specific objections to it look unfounded to me given certain considerations. It looks to me a great deal like a gut-level reaction to it and some post-hoc justifications for that reaction. Which itself is somewhat funny given your stated objection to post-hoc justifications for character behavior. [/QUOTE]
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