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Getting to 6 encounters in a day
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<blockquote data-quote="jgsugden" data-source="post: 7427211" data-attributes="member: 2629"><p>Real life gets in the way. It happens. You have two choices: Write a PC out for the period where the player is MIA, or NPC the PC when the player is MIA. When you have short sessions and attendance is not very consistent, I have found that the NPC the PC approach is the only viable option most of the time, although the PC wandering off while the party is in town is an approach you can use for some of these issues.</p><p></p><p>And, yes, it does suck when a PC dies when the player is not there. It happens, even though we use conservative tactics for the PC when the player is not there.They're also highly variable in difficulty. A battle between 5 wizards and a series of hoards is very different compared to 5 similarly leveled rogues fighting the same horde. </p><p></p><p>I've run the same adventure for multiple groups. In it, there is a large battle when a leader and 2 lieutenants stand behind an army of undead and spend several rounds adding more undead to the combat. In one game, this was a one round combat - Two fireballs and a moon beam(Wizard, Light Cleric, Druid) cleaned the fodder and wounded the leaders enough that the melee PCs could finish them - and in another it was a TPK (the PCs were buried under skeletons that appeared faster than they were destroyed, and then died when hold persons started flying).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7427211, member: 2629"] Real life gets in the way. It happens. You have two choices: Write a PC out for the period where the player is MIA, or NPC the PC when the player is MIA. When you have short sessions and attendance is not very consistent, I have found that the NPC the PC approach is the only viable option most of the time, although the PC wandering off while the party is in town is an approach you can use for some of these issues. And, yes, it does suck when a PC dies when the player is not there. It happens, even though we use conservative tactics for the PC when the player is not there.They're also highly variable in difficulty. A battle between 5 wizards and a series of hoards is very different compared to 5 similarly leveled rogues fighting the same horde. I've run the same adventure for multiple groups. In it, there is a large battle when a leader and 2 lieutenants stand behind an army of undead and spend several rounds adding more undead to the combat. In one game, this was a one round combat - Two fireballs and a moon beam(Wizard, Light Cleric, Druid) cleaned the fodder and wounded the leaders enough that the melee PCs could finish them - and in another it was a TPK (the PCs were buried under skeletons that appeared faster than they were destroyed, and then died when hold persons started flying). [/QUOTE]
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