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Getting to 6 encounters in a day
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<blockquote data-quote="5ekyu" data-source="post: 7428568" data-attributes="member: 6919838"><p>I confess to having no idea what "adventurings days without an encounter means" since afaik "adventuring days" does not mean days... But...</p><p></p><p>"It's fine but it isn't what the game is designed for. When you subsequently run into problems it isn't the fault of the game."</p><p></p><p>I dont see how non-encounters is somehow not what dnd is built for. Downtime activities like crafting, recuperating, researching, etc etc etc - check. Travel overland or oversea and otherwise - check. Just sitying around relaxing - check.</p><p></p><p>No problem in 5e with these.</p><p></p><p>We do, i think, agree in the earlier portion...</p><p></p><p>5e is built so that some classes show their power over long work efforts with moderate time presdure (multiple encounters without long rests) and others show more power in shorter work efforts with little time pressure (long rests for reset) and **balance assumptions** were made expecting the gm would do enough of both to show this in play enough.</p><p></p><p>If a gms campaign shifts too far to one side or the other, the problem comes from those decisions and if there is a setting or playstyle or group decision reason to not change that, house rules may be called for.</p><p></p><p>It could be as simple as "a number of short rests equal to con mod take less time than an hour - count resets at long rest" with that less time being set to fit the campaign choices.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7428568, member: 6919838"] I confess to having no idea what "adventurings days without an encounter means" since afaik "adventuring days" does not mean days... But... "It's fine but it isn't what the game is designed for. When you subsequently run into problems it isn't the fault of the game." I dont see how non-encounters is somehow not what dnd is built for. Downtime activities like crafting, recuperating, researching, etc etc etc - check. Travel overland or oversea and otherwise - check. Just sitying around relaxing - check. No problem in 5e with these. We do, i think, agree in the earlier portion... 5e is built so that some classes show their power over long work efforts with moderate time presdure (multiple encounters without long rests) and others show more power in shorter work efforts with little time pressure (long rests for reset) and **balance assumptions** were made expecting the gm would do enough of both to show this in play enough. If a gms campaign shifts too far to one side or the other, the problem comes from those decisions and if there is a setting or playstyle or group decision reason to not change that, house rules may be called for. It could be as simple as "a number of short rests equal to con mod take less time than an hour - count resets at long rest" with that less time being set to fit the campaign choices. [/QUOTE]
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