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Gez's Arcane Nifties Gathered
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<blockquote data-quote="Gez" data-source="post: 1186199" data-attributes="member: 1328"><p>Wow!</p><p></p><p></p><p></p><p>What about:</p><p></p><p>Sorcerous Bloodlines are created when powerful creatures share a part of their power with mortals. Depending on the supernatural "ancestor", various methods of creations are possible. Actual mixing of blood (dragons are specialists of this one, but fey and outsiders use this also), magical experiments (a favorite of mind-flayers), special blessing or tainting (frequent outsider practices), etc. Sometimes, it's a mortal that seeked power and performed rituals to infuse himself with the power of a creature, and the descendant of that mortal inherit parts of that "stolen" power. Most elemental bloodlines derive from this.</p><p></p><p><strong><u>Magic</u></strong> <ul> <li data-xf-list-type="ul"><em>Arcane:</em> Most creatures that may create bloodlines have innate arcane powers themselves.</li> <li data-xf-list-type="ul"><em>Divine:</em> Servants of ethos or deities, deities themselves, and other powerful outsiders may create sorcerous bloodlines with innate divine might.</li> <li data-xf-list-type="ul"><em>Nature:</em> The fey, elementals, and other powerful creatures that use the magic of the creation itself, may create sorcerous bloodlines with innate nature magic.</li> <li data-xf-list-type="ul"><em>Psionic:</em> Some rare creatures, such as the gem dragons or the monstrous illithids, may create sorcerous bloodlines with innate psionic capacities.</li> </ul><p></p><p><strong><u>Themes</u></strong> <ul> <li data-xf-list-type="ul"><em>Alignments:</em> Bloodlines may be keyed to zero, one or two alignments, among chaos, evil, good and law.</li> <li data-xf-list-type="ul"><em>Elements:</em> Bloodlines are frequently keyed to one (seldom more) element, among air, cold, earth, electricity, fire, sonic and water. (Energies are lumped with elements because fire is both an energy and an element, and the spell <em>protection against elements</em> protects against energies... I've decided to merge the two concepts. Well, so I can get a sonic elemental -- like my little brother when he was younger <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> -- or air damage.)</li> <li data-xf-list-type="ul"><em>Energies:</em> Yin & Yang. Positive energy, life, light; negative energy, death, darkness. (Note they're more neutrals IMC than usually.)</li> </ul><p></p><p><strong><u>Various creatures</u></strong> <ul> <li data-xf-list-type="ul"><em>Dragons:</em> The reptilian nobles are numerous, varied in behaviour and themes, but share several common traits. Most are keyed to arcane magic, but some are keyed to other magic.</li> <li data-xf-list-type="ul"><em>Fey:</em> Like outsiders are embodiment of their planes, fey are embodiment of life and nature. All are keyed to nature magic, but several also have arcane powers.</li> <li data-xf-list-type="ul"><em>Outsiders:</em> Each plane engenders its own outsiders, which are usually keyed to divine magic (for outer planes) or nature magic (for inner planes). Several outsiders also have arcane powers, and a little number of them have psionic capacities.</li> <li data-xf-list-type="ul"><em>Monsters:</em> Extraplanar oddities, subterranean horrors, this grab-bag group includes aberrations, but also other categories of creatures that are alien in more ways than one. Beholder, illithid, aboleth, ethergaunt, spellweaver... They are the most likely to create sorcerous bloodlines through experiments (or rather, they are unlikely to be able to use another way).</li> <li data-xf-list-type="ul"><em>Mythical Creatures:</em> Sphinx (including lammasu), some giants, medusae, yuan-ti, and other creatures that are magical, even monstrous, without being totally alien.</li> </ul></blockquote><p></p>
[QUOTE="Gez, post: 1186199, member: 1328"] Wow! What about: Sorcerous Bloodlines are created when powerful creatures share a part of their power with mortals. Depending on the supernatural "ancestor", various methods of creations are possible. Actual mixing of blood (dragons are specialists of this one, but fey and outsiders use this also), magical experiments (a favorite of mind-flayers), special blessing or tainting (frequent outsider practices), etc. Sometimes, it's a mortal that seeked power and performed rituals to infuse himself with the power of a creature, and the descendant of that mortal inherit parts of that "stolen" power. Most elemental bloodlines derive from this. [b][u]Magic[/u][/b][list] [*][i]Arcane:[/i] Most creatures that may create bloodlines have innate arcane powers themselves. [*][i]Divine:[/i] Servants of ethos or deities, deities themselves, and other powerful outsiders may create sorcerous bloodlines with innate divine might. [*][i]Nature:[/i] The fey, elementals, and other powerful creatures that use the magic of the creation itself, may create sorcerous bloodlines with innate nature magic. [*][i]Psionic:[/i] Some rare creatures, such as the gem dragons or the monstrous illithids, may create sorcerous bloodlines with innate psionic capacities.[/list] [b][u]Themes[/u][/b][list] [*][i]Alignments:[/i] Bloodlines may be keyed to zero, one or two alignments, among chaos, evil, good and law. [*][i]Elements:[/i] Bloodlines are frequently keyed to one (seldom more) element, among air, cold, earth, electricity, fire, sonic and water. (Energies are lumped with elements because fire is both an energy and an element, and the spell [i]protection against elements[/i] protects against energies... I've decided to merge the two concepts. Well, so I can get a sonic elemental -- like my little brother when he was younger ;) -- or air damage.) [*][i]Energies:[/i] Yin & Yang. Positive energy, life, light; negative energy, death, darkness. (Note they're more neutrals IMC than usually.)[/list] [b][u]Various creatures[/u][/b][list] [*][i]Dragons:[/i] The reptilian nobles are numerous, varied in behaviour and themes, but share several common traits. Most are keyed to arcane magic, but some are keyed to other magic. [*][i]Fey:[/i] Like outsiders are embodiment of their planes, fey are embodiment of life and nature. All are keyed to nature magic, but several also have arcane powers. [*][i]Outsiders:[/i] Each plane engenders its own outsiders, which are usually keyed to divine magic (for outer planes) or nature magic (for inner planes). Several outsiders also have arcane powers, and a little number of them have psionic capacities. [*][i]Monsters:[/i] Extraplanar oddities, subterranean horrors, this grab-bag group includes aberrations, but also other categories of creatures that are alien in more ways than one. Beholder, illithid, aboleth, ethergaunt, spellweaver... They are the most likely to create sorcerous bloodlines through experiments (or rather, they are unlikely to be able to use another way). [*][i]Mythical Creatures:[/i] Sphinx (including lammasu), some giants, medusae, yuan-ti, and other creatures that are magical, even monstrous, without being totally alien.[/list] [/QUOTE]
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