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Gez's Arcane Nifties Gathered
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<blockquote data-quote="Spatzimaus" data-source="post: 1186272" data-attributes="member: 3051"><p>Okay, I like some of the differentiations you made, but it leads to a few questions:</p><p>1> How does a Sorcerer determine what his ancestor was? How many things does he pick? The way you wrote it, he COULD take two alignments, more than one element, yin and yang... if he doesn't pick as many as possible, he'll have less choices later on.</p><p>2> Do you really need to differentiate Cold from Water, or Air from Electricity? What about Acid? What exactly is Earth damage? If each element is tied to one type of energy damage, just list the Element, I'd say. As you pointed out, Fire is both, which means that it'd be unbalancing to force someone to pick only one entry on the list. If they pick anything other than Fire, they'd only get half the effect.</p><p>3> How would you get a Sonic Elemental, anyway? You'd need a Elemental Plane of Sonics, which'd require changing the basic cosmology, which'd change a lot of other things. While your campaign may use a nonstandard cosmology, it doesn't really help people who are shopping this thread for things to use if the concept is incompatible with the standard.</p><p></p><p>So okay, with what you've said, let's try again.</p><p></p><p>4 Magic types (Arcane, Divine, Nature, Psionic)</p><p>5 Creature types (Dragon, Fey, Outsider, Monster, Mythic)</p><p>6 Elements (Air, Earth, Fire, Water, Life (Yin/Positive), Death (Yang/Negative))</p><p>5 Alignments (Good, Evil, Law, Chaos, Neutral)</p><p></p><p>So, would it still be one from each group? Pick any two? One "high" (Magic or Creature) and one "low" (Element or Alignment)?</p><p></p><p>The problem I can see is that there's too much correlation now. Good+Outsider almost always implies Divine. Fey implies Nature. Life and Death usually imply Divine or Nature. And so on. Any three categories form a complete set; if I say "Good + Life + Outsider" you say "Guardinal". To try and then add the Arcane/Divine/etc. split, I'd need to come up with a lot more types of good outsider.</p><p></p><p>Maybe the solution is to drop the Alignment group altogether, then. So, you take one Magic type, one Creature type, and one Element. That'd still lead to 120 fruit flavor combinations, but again would only require balancing a handful of things against each other. The problem, to me, is that not every background automatically implies an elemental damage type, which was why I put things like Psionic in with the elements before.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1186272, member: 3051"] Okay, I like some of the differentiations you made, but it leads to a few questions: 1> How does a Sorcerer determine what his ancestor was? How many things does he pick? The way you wrote it, he COULD take two alignments, more than one element, yin and yang... if he doesn't pick as many as possible, he'll have less choices later on. 2> Do you really need to differentiate Cold from Water, or Air from Electricity? What about Acid? What exactly is Earth damage? If each element is tied to one type of energy damage, just list the Element, I'd say. As you pointed out, Fire is both, which means that it'd be unbalancing to force someone to pick only one entry on the list. If they pick anything other than Fire, they'd only get half the effect. 3> How would you get a Sonic Elemental, anyway? You'd need a Elemental Plane of Sonics, which'd require changing the basic cosmology, which'd change a lot of other things. While your campaign may use a nonstandard cosmology, it doesn't really help people who are shopping this thread for things to use if the concept is incompatible with the standard. So okay, with what you've said, let's try again. 4 Magic types (Arcane, Divine, Nature, Psionic) 5 Creature types (Dragon, Fey, Outsider, Monster, Mythic) 6 Elements (Air, Earth, Fire, Water, Life (Yin/Positive), Death (Yang/Negative)) 5 Alignments (Good, Evil, Law, Chaos, Neutral) So, would it still be one from each group? Pick any two? One "high" (Magic or Creature) and one "low" (Element or Alignment)? The problem I can see is that there's too much correlation now. Good+Outsider almost always implies Divine. Fey implies Nature. Life and Death usually imply Divine or Nature. And so on. Any three categories form a complete set; if I say "Good + Life + Outsider" you say "Guardinal". To try and then add the Arcane/Divine/etc. split, I'd need to come up with a lot more types of good outsider. Maybe the solution is to drop the Alignment group altogether, then. So, you take one Magic type, one Creature type, and one Element. That'd still lead to 120 fruit flavor combinations, but again would only require balancing a handful of things against each other. The problem, to me, is that not every background automatically implies an elemental damage type, which was why I put things like Psionic in with the elements before. [/QUOTE]
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