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Gez's Arcane Nifties Gathered
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<blockquote data-quote="fuindordm" data-source="post: 1253519" data-attributes="member: 5435"><p>The staff idea is really cool. I would love to have one as a player--maybe a little too much! These items are so useful, I would be inclined to make it a separate feat that they</p><p>can take as one of their bonus feats. </p><p></p><p>Or, to borrow an idea from AU, make a feat "Attune Staff" that they can use on any sort of staff, mundane or magical, to give it the stated properties for the cost listed. A ritual requiring 1000 gp, 80 xp, and 1 full day. That way high-level wizards don't lose the benefit when they start finding potent magical staves.</p><p></p><p>Do the smites/ranged smites require the wizard to expend a stored spell?</p><p></p><p>I agree that the 'automatically fail your will save' is a little harsh,</p><p>but a severe penalty is in order nonetheless.</p><p></p><p>Regarding the sorcerous bloodlines: this is a neat way to add flavor to the class. A long while back myself and a couple of other people come up with 'sorcerous domains' (each sorcerer picks two based on their bloodline) that gave some minor boosts (extra class skills, minor resistances, etc.) in addition to determining one spell per level per domain. Half the sorcerer's spells were fixed by the domain choice, ensuring that their magic had the flavor of their bloodline. This was probably too constraining, since the sorcerer has too few spells to begin with.</p><p></p><p>You might consider, however, enforcing a bloodline theme on some of their spells in exchange for the extra power in addition to the XP cost (which is not onerous). Of the aspects listed, how about this:</p><p></p><p>1) Each aspect has a 'domain' (one spell per level).</p><p></p><p>2) The sorcerer picks a greater aspect and a lesser aspect (but</p><p>no more than one per category as before).</p><p></p><p>3) The first spell that they learn in each new spell level must come from their greater aspect's domain. (some subbing allowed, but the spell must be clearly on-theme) This spell can never be exchanged for a new spell as the sorcerer gains levels.</p><p></p><p>4) Bonus powers can be bought at levels 5, 10, 15, 20 as described for the greater aspect. Powers can also be bought for the lesser aspect, but they count as one category higher.</p><p>4a) alternatively, just say that a transcendent power can only be obtained for the greater aspect.</p><p></p><p>I appreciate your sharing these ideas--they're very interesting.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1253519, member: 5435"] The staff idea is really cool. I would love to have one as a player--maybe a little too much! These items are so useful, I would be inclined to make it a separate feat that they can take as one of their bonus feats. Or, to borrow an idea from AU, make a feat "Attune Staff" that they can use on any sort of staff, mundane or magical, to give it the stated properties for the cost listed. A ritual requiring 1000 gp, 80 xp, and 1 full day. That way high-level wizards don't lose the benefit when they start finding potent magical staves. Do the smites/ranged smites require the wizard to expend a stored spell? I agree that the 'automatically fail your will save' is a little harsh, but a severe penalty is in order nonetheless. Regarding the sorcerous bloodlines: this is a neat way to add flavor to the class. A long while back myself and a couple of other people come up with 'sorcerous domains' (each sorcerer picks two based on their bloodline) that gave some minor boosts (extra class skills, minor resistances, etc.) in addition to determining one spell per level per domain. Half the sorcerer's spells were fixed by the domain choice, ensuring that their magic had the flavor of their bloodline. This was probably too constraining, since the sorcerer has too few spells to begin with. You might consider, however, enforcing a bloodline theme on some of their spells in exchange for the extra power in addition to the XP cost (which is not onerous). Of the aspects listed, how about this: 1) Each aspect has a 'domain' (one spell per level). 2) The sorcerer picks a greater aspect and a lesser aspect (but no more than one per category as before). 3) The first spell that they learn in each new spell level must come from their greater aspect's domain. (some subbing allowed, but the spell must be clearly on-theme) This spell can never be exchanged for a new spell as the sorcerer gains levels. 4) Bonus powers can be bought at levels 5, 10, 15, 20 as described for the greater aspect. Powers can also be bought for the lesser aspect, but they count as one category higher. 4a) alternatively, just say that a transcendent power can only be obtained for the greater aspect. I appreciate your sharing these ideas--they're very interesting. --Ben [/QUOTE]
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