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<blockquote data-quote="NewJeffCT" data-source="post: 7652752" data-attributes="member: 10784"><p>I haven't read through the entire four adventures yet so far, but I found the initial hook to be a bit weak - a huge dragon has just attacked a local keep. You 1st level adventurers, go help investigate it. I'm thinking at least 50% of the gamers I've dealt with since I've been gaming from the late 1970s would think, "I just learned to pick up a sword, (or cast my first spell or pick my first pocket) I can't fight a dragon!!!" (of course, the other 50% would be "Huzzah! I want to make my mark on the world, what better way than to become <insert PC name here> the Wyrmslayer!")</p><p></p><p>I do agree that I really like that they tell you how monsters in the area react - i.e., if you spend more than 2 rounds exploring here, roll on the encounter table as the noise will attract attention.</p><p></p><p>I agree somewhat on the disguised villain, though I do like the overall concept and I think a good DM can handle it without it being too rail-roady. It's easy enough to have the party get sidetracked or not led directly by the nose.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 7652752, member: 10784"] I haven't read through the entire four adventures yet so far, but I found the initial hook to be a bit weak - a huge dragon has just attacked a local keep. You 1st level adventurers, go help investigate it. I'm thinking at least 50% of the gamers I've dealt with since I've been gaming from the late 1970s would think, "I just learned to pick up a sword, (or cast my first spell or pick my first pocket) I can't fight a dragon!!!" (of course, the other 50% would be "Huzzah! I want to make my mark on the world, what better way than to become <insert PC name here> the Wyrmslayer!") I do agree that I really like that they tell you how monsters in the area react - i.e., if you spend more than 2 rounds exploring here, roll on the encounter table as the noise will attract attention. I agree somewhat on the disguised villain, though I do like the overall concept and I think a good DM can handle it without it being too rail-roady. It's easy enough to have the party get sidetracked or not led directly by the nose. [/QUOTE]
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