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Ghosts of Dragonspear Castle
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<blockquote data-quote="bjmorga" data-source="post: 6480750" data-attributes="member: 6701298"><p><strong>5 out of 5 rating for Ghosts of Dragonspear Castle</strong></p><p></p><p>My group played through this during the playtest phase of 5e (D&D Next). We played this adventure weekly for nearly a year. In fact, we kind of rushed the ending of this adventure just so we could start fresh with Tyranny of the Dragons. The module is split up into four distinct adventures each offering enough side quests and starters for adventures that any group can run with and flesh out. The cards can appear to be stacked against the adventurers, but a savvy DM can navigate this railroad tracks with ease. The price can seem pretty steep for a pdf adventure where essentially two-thirds of the book are playtest rules that were even outdated at the time of its release. However, groups can get a ton of mileage out of this adventure.</p></blockquote><p></p>
[QUOTE="bjmorga, post: 6480750, member: 6701298"] [b]5 out of 5 rating for Ghosts of Dragonspear Castle[/b] My group played through this during the playtest phase of 5e (D&D Next). We played this adventure weekly for nearly a year. In fact, we kind of rushed the ending of this adventure just so we could start fresh with Tyranny of the Dragons. The module is split up into four distinct adventures each offering enough side quests and starters for adventures that any group can run with and flesh out. The cards can appear to be stacked against the adventurers, but a savvy DM can navigate this railroad tracks with ease. The price can seem pretty steep for a pdf adventure where essentially two-thirds of the book are playtest rules that were even outdated at the time of its release. However, groups can get a ton of mileage out of this adventure. [/QUOTE]
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