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Ghostwise Halfling Silent Speech Ability
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<blockquote data-quote="MNblockhead" data-source="post: 7550904" data-attributes="member: 6796661"><p>Nope. It would work something like this:</p><p></p><p>Player character is hiding in the room or the next room. </p><p></p><p>Player: "I use my silent speech ability" to make a menacing voice and say "Your secrets are not as hidden as you believe. We know what you did. Return the stolen crown or I shall haunt you and curse your every effort."</p><p></p><p>At this point, based on the NPCs backstory, stats, and what has been going on in the story, I could:</p><p></p><p><strong>(1) Decide that this gambit succeeds. No roll required. </strong></p><p></p><p>I could decide that the NPC is exceptionally superstitious, easily scared, and dim-witted. If the player had taken time to have his character learn this and set up a scenario to take advantage of this, I could just declare that the NPC falls for the ruse and have him act accordingly. </p><p></p><p><strong>(2) Decide that this gambit fails. No roll required.</strong> </p><p></p><p>I don't like to say no. Like "yes, and" or "yes, but". That said, there are times where it is so unlikely or impossible that I wouldn't allow a roll. For example, if the NPC knows about the ghostwise halfling character and the silent speech ability, as well as being informed about and used to protecting against various magic and psychic powers, I could rule that the NPC at most doesn't know who is doing this but knows it is not the ghost of the dead king whose crown he stole. </p><p></p><p><strong>(3) Ask for a roll. </strong></p><p></p><p>This is most likely in a situation like this. I may set the DC high or I may set it low, but I'll ask for a roll. </p><p></p><p>I'm not sure exactly what your concern is with the characters "messing with the NPCs". Why would that be a problem? I suppose it can be an issue if you have a character playing a slap stick, gonzo game when other players want to play a more serious game, or if someone is stealing the spotlight all the time or taking actions that create issues for the other players. But that isn't the fault of the ability. That a player who is not on the same page with the rest of the table. </p><p></p><p>I mean any ability can be misused for shenanigans. The wizard blasts the cabbage merchant with fireball for the lulz, the fighter "takes no prisoners" when mercy and interrogation could help the party meet its goals, and on and on.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7550904, member: 6796661"] Nope. It would work something like this: Player character is hiding in the room or the next room. Player: "I use my silent speech ability" to make a menacing voice and say "Your secrets are not as hidden as you believe. We know what you did. Return the stolen crown or I shall haunt you and curse your every effort." At this point, based on the NPCs backstory, stats, and what has been going on in the story, I could: [B](1) Decide that this gambit succeeds. No roll required. [/B] I could decide that the NPC is exceptionally superstitious, easily scared, and dim-witted. If the player had taken time to have his character learn this and set up a scenario to take advantage of this, I could just declare that the NPC falls for the ruse and have him act accordingly. [B](2) Decide that this gambit fails. No roll required.[/B] I don't like to say no. Like "yes, and" or "yes, but". That said, there are times where it is so unlikely or impossible that I wouldn't allow a roll. For example, if the NPC knows about the ghostwise halfling character and the silent speech ability, as well as being informed about and used to protecting against various magic and psychic powers, I could rule that the NPC at most doesn't know who is doing this but knows it is not the ghost of the dead king whose crown he stole. [B](3) Ask for a roll. [/B] This is most likely in a situation like this. I may set the DC high or I may set it low, but I'll ask for a roll. I'm not sure exactly what your concern is with the characters "messing with the NPCs". Why would that be a problem? I suppose it can be an issue if you have a character playing a slap stick, gonzo game when other players want to play a more serious game, or if someone is stealing the spotlight all the time or taking actions that create issues for the other players. But that isn't the fault of the ability. That a player who is not on the same page with the rest of the table. I mean any ability can be misused for shenanigans. The wizard blasts the cabbage merchant with fireball for the lulz, the fighter "takes no prisoners" when mercy and interrogation could help the party meet its goals, and on and on. [/QUOTE]
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