Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Ghourmand Vale (3.5 campaign)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 8687364" data-attributes="member: 508"><p><strong>INTERLUDE</strong></p><p></p><p>PC Roster:</p><p style="margin-left: 20px">Ageratum Purslane, halfling rogue 2</p> <p style="margin-left: 20px"> Alistair Mandelberen Pastlethwaite, human sorcerer 2</p> <p style="margin-left: 20px"> Chaevaris Noarunal, elf archer 2</p> <p style="margin-left: 20px"> Harlan Starblade, half-elf paladin 2</p><p></p><p> - - -</p><p></p><p>Dan sent us all an email detailing "what happens between adventures 3 and 4" so we could get that out of the way between sessions and not spend any time on it during our next game night. So I'll take what he wrote and turn it into a between-adventures interlude.</p><p></p><p> - - -</p><p></p><p>Chaevaris pulled the wagon to a halt before the converted barn that had been put into use as an impromptu temple of Saint Cuthbert. Harlan dropped from the saddle of the horse he'd been riding, the reins of the horse Chaevaris had ridden on the way to farmhouse tied to the pommel of Harlan's borrowed steed.</p><p></p><p>“Welcome back, lads!" boomed the voice of Father Barbados as he stepped outside to greet them. Eyeing the fully-laden wagon filled with the overdue food they'd expected days ago, he added, "Ye've done a right day's work with this." Then he noticed Alistair, bandaged and bloody in the back of the wagon, still unconscious from the wound he'd taken back at the farmhouse at the hands of a scimitar-wielding man in league with the hobgoblins who'd taken the food for themselves. "It looks like it was more'n a walk in the country, weren't it? Well, get 'im on down and I'll see to 'is hurts while ye tell me what happened and if I need new suppliers."</p><p></p><p>Harlan gave the cleric a quick breakdown of their exploits at the farmhouse while Father Barbados cast his most powerful healing spells over Alistair's wounds. The young nobleman fluttered his eyelids, looked around in confusion, and said, "I say! What happened?"</p><p></p><p>"Ye were wounded in battle, doin' that what ye were hired t' do," Father Barbados replied, handling out coin purses to each of the four heroes. "No shame in that."</p><p></p><p>The cleric looked to the skyline to see the time of day; twilight was fast approaching. "Carp should be here shortly. Then we’ll get that nasty bit o' a gem sorted out afore we give it back t' Thorpe. We may have t' give 'im a bit o' 'inducement' t' give up th' gem if'n it gets nasty, but we’ll get it sorted in th' end."</p><p></p><p>The heroes - aided by the temple clerics and Alistair's <em>unseen servant</em> "Ogilvy," cast anew - unloaded the foodstuff from the wagon while they waited for this Carp fellow to arrive. Harlan retrieved the weapons they'd taken from the hobgoblins, keeping three javelins for himself and turning the others over to the temple to do with as they saw fit. And then soon afterward there was a strong and persistent knock at the front door, announcing the arrival of <strong>Holyrood Carp</strong>.</p><p></p><p>"That'd be Carp," Brother Scrimshaw announced, going to the door and admitting the bard. Holyrood Carp was a tall, lanky man clad in leathers and sporting both a rapier and a lute. "Barbados!" he cried upon entering the temple. "I heard you have a bauble you need to understand and that it does some odd tricks. How spooky! Get the ale and the bauble and let's have a go at it. There's coin to be made in this town and I am in need."</p><p></p><p>Brother Scrimshaw fetched the coffer with the gemstone crest, along with a generous flagon of ale, and placed both on the table before Carp.</p><p>Carp took an initial draw on the flagon, put on a pair of supple, leather gloves, and opened the coffer. "Ooh, how pretty a thing is this!" he exclaimed. "Wherever did you get it?" While Father Barbados related the tale, Carp picked up the gemstone crest, feeling the weight of it and turning it over in his hands while he examined both the light in the crest's gem and the light being cast through the gem.</p><p></p><p>"You do indeed have an oddity here, Barbados," Carp explained. "You have the <em>Blood Mirror</em>."</p><p></p><p>"Th' what now?"</p><p></p><p>Carp explained. The gemstone embedded in the Von Weisswurst family crest was created as part of a war between two ancient, powerful figures as a way of giving their minions an advantage. It was taken from a cavern in the Lortmil Range, a series of mountains south of Ghourmand Vale, and imbued with magics by one of the rivals, but something in the elements of the stone wouldn't let it be wholly corrupted or purified. As a result, its magics amplified either the corruption or purity of the holder.</p><p></p><p>"So in th' hands o' the Thorpes - an evil pair o' siblings, t' be true - it animated th' bodies o' three kobolds an' a dire weasel, turnin' th' lot o' 'em into zombies," surmised Father Barbados.</p><p></p><p>"But in the hands of one of a more goodly bent," pointed out Harlan, "who knows what powers it might manifest?"</p><p></p><p>"Indeed," agreed Father Barbados. "Aye, this bears thinkin' about." And with that he lit his pipe and settled back into thought.</p></blockquote><p></p>
[QUOTE="Richards, post: 8687364, member: 508"] [B]INTERLUDE[/B] PC Roster: [INDENT]Ageratum Purslane, halfling rogue 2[/INDENT] [INDENT] Alistair Mandelberen Pastlethwaite, human sorcerer 2[/INDENT] [INDENT] Chaevaris Noarunal, elf archer 2[/INDENT] [INDENT] Harlan Starblade, half-elf paladin 2[/INDENT] - - - Dan sent us all an email detailing "what happens between adventures 3 and 4" so we could get that out of the way between sessions and not spend any time on it during our next game night. So I'll take what he wrote and turn it into a between-adventures interlude. - - - Chaevaris pulled the wagon to a halt before the converted barn that had been put into use as an impromptu temple of Saint Cuthbert. Harlan dropped from the saddle of the horse he'd been riding, the reins of the horse Chaevaris had ridden on the way to farmhouse tied to the pommel of Harlan's borrowed steed. “Welcome back, lads!" boomed the voice of Father Barbados as he stepped outside to greet them. Eyeing the fully-laden wagon filled with the overdue food they'd expected days ago, he added, "Ye've done a right day's work with this." Then he noticed Alistair, bandaged and bloody in the back of the wagon, still unconscious from the wound he'd taken back at the farmhouse at the hands of a scimitar-wielding man in league with the hobgoblins who'd taken the food for themselves. "It looks like it was more'n a walk in the country, weren't it? Well, get 'im on down and I'll see to 'is hurts while ye tell me what happened and if I need new suppliers." Harlan gave the cleric a quick breakdown of their exploits at the farmhouse while Father Barbados cast his most powerful healing spells over Alistair's wounds. The young nobleman fluttered his eyelids, looked around in confusion, and said, "I say! What happened?" "Ye were wounded in battle, doin' that what ye were hired t' do," Father Barbados replied, handling out coin purses to each of the four heroes. "No shame in that." The cleric looked to the skyline to see the time of day; twilight was fast approaching. "Carp should be here shortly. Then we’ll get that nasty bit o' a gem sorted out afore we give it back t' Thorpe. We may have t' give 'im a bit o' 'inducement' t' give up th' gem if'n it gets nasty, but we’ll get it sorted in th' end." The heroes - aided by the temple clerics and Alistair's [I]unseen servant[/I] "Ogilvy," cast anew - unloaded the foodstuff from the wagon while they waited for this Carp fellow to arrive. Harlan retrieved the weapons they'd taken from the hobgoblins, keeping three javelins for himself and turning the others over to the temple to do with as they saw fit. And then soon afterward there was a strong and persistent knock at the front door, announcing the arrival of [B]Holyrood Carp[/B]. "That'd be Carp," Brother Scrimshaw announced, going to the door and admitting the bard. Holyrood Carp was a tall, lanky man clad in leathers and sporting both a rapier and a lute. "Barbados!" he cried upon entering the temple. "I heard you have a bauble you need to understand and that it does some odd tricks. How spooky! Get the ale and the bauble and let's have a go at it. There's coin to be made in this town and I am in need." Brother Scrimshaw fetched the coffer with the gemstone crest, along with a generous flagon of ale, and placed both on the table before Carp. Carp took an initial draw on the flagon, put on a pair of supple, leather gloves, and opened the coffer. "Ooh, how pretty a thing is this!" he exclaimed. "Wherever did you get it?" While Father Barbados related the tale, Carp picked up the gemstone crest, feeling the weight of it and turning it over in his hands while he examined both the light in the crest's gem and the light being cast through the gem. "You do indeed have an oddity here, Barbados," Carp explained. "You have the [I]Blood Mirror[/I]." "Th' what now?" Carp explained. The gemstone embedded in the Von Weisswurst family crest was created as part of a war between two ancient, powerful figures as a way of giving their minions an advantage. It was taken from a cavern in the Lortmil Range, a series of mountains south of Ghourmand Vale, and imbued with magics by one of the rivals, but something in the elements of the stone wouldn't let it be wholly corrupted or purified. As a result, its magics amplified either the corruption or purity of the holder. "So in th' hands o' the Thorpes - an evil pair o' siblings, t' be true - it animated th' bodies o' three kobolds an' a dire weasel, turnin' th' lot o' 'em into zombies," surmised Father Barbados. "But in the hands of one of a more goodly bent," pointed out Harlan, "who knows what powers it might manifest?" "Indeed," agreed Father Barbados. "Aye, this bears thinkin' about." And with that he lit his pipe and settled back into thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Ghourmand Vale (3.5 campaign)
Top