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Giant Harpoon Snail
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3280960" data-attributes="member: 19675"><p>The real ones aren't really amphibious- but they can stay out of water for a couple of minutes, and can attack outside of water via their harpoon-like radula...</p><p></p><p>They should be marine environment only.</p><p></p><p>They should probably have a bonus to hide, since their shells can blend in with the environment a little and the harpoon is delivered by a fleshy proboscis which projects well away from the body- they can attack from unusual angles and partial concealment. Think of it kind of like being able to shoot around a corner.</p><p></p><p>As for the Save DC, I think it should be higher- perhaps based upon the actual HD of the Cone Snail. Even the most dangerous of the little guys only inject a small dose- the giant ones probably inject quite a bit (though it may be weaker poison overall).</p><p></p><p>You might also want to look into either pumping their HD & AC or have them hunt in small groups to make them more realistic opponents for a party since they don't have a whole bunch of attacks- the little guys are going after solitary prey or critters that will scatter once one is taken. Their basic plan is stalk, harpoon, reel in prey, & eat. Parties fight back. While the snail has one of their buddies stuck & poisoned, it won't really be able to fight the other party members too well...</p><p></p><p>Perhaps a bludgeon attack with the shell itself- it butts or crushes those trying to divest it of its prey?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3280960, member: 19675"] The real ones aren't really amphibious- but they can stay out of water for a couple of minutes, and can attack outside of water via their harpoon-like radula... They should be marine environment only. They should probably have a bonus to hide, since their shells can blend in with the environment a little and the harpoon is delivered by a fleshy proboscis which projects well away from the body- they can attack from unusual angles and partial concealment. Think of it kind of like being able to shoot around a corner. As for the Save DC, I think it should be higher- perhaps based upon the actual HD of the Cone Snail. Even the most dangerous of the little guys only inject a small dose- the giant ones probably inject quite a bit (though it may be weaker poison overall). You might also want to look into either pumping their HD & AC or have them hunt in small groups to make them more realistic opponents for a party since they don't have a whole bunch of attacks- the little guys are going after solitary prey or critters that will scatter once one is taken. Their basic plan is stalk, harpoon, reel in prey, & eat. Parties fight back. While the snail has one of their buddies stuck & poisoned, it won't really be able to fight the other party members too well... Perhaps a bludgeon attack with the shell itself- it butts or crushes those trying to divest it of its prey? [/QUOTE]
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