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<blockquote data-quote="Aeric" data-source="post: 4054013" data-attributes="member: 17012"><p>I cannot recommend Mekton Zeta highly enough. The mecha construction rules are so universal, you can build anything from a handgun to a Death Star and everything in between. The combat system is derived from Battletech, with it's hit-points-per-hit-location and special effects table, but there are rules for running more fast and furious battles as well. Personally, I used the hit locations for the PCs and the fast and furious rules for the unimportant hordes of enemy mecha. Crunch on the character side of things is fairly light, but that can be easily fixed with the Fuzion/Hero system, which is 100% compatible with Mekton.</p><p></p><p>And hey, if you've got room in your game, drop me a note! It'd be a bit of a commute, but I haven't played a mecha game in nearly ten years. I'd love to get back in the saddle, er, cockpit again! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aeric, post: 4054013, member: 17012"] I cannot recommend Mekton Zeta highly enough. The mecha construction rules are so universal, you can build anything from a handgun to a Death Star and everything in between. The combat system is derived from Battletech, with it's hit-points-per-hit-location and special effects table, but there are rules for running more fast and furious battles as well. Personally, I used the hit locations for the PCs and the fast and furious rules for the unimportant hordes of enemy mecha. Crunch on the character side of things is fairly light, but that can be easily fixed with the Fuzion/Hero system, which is 100% compatible with Mekton. And hey, if you've got room in your game, drop me a note! It'd be a bit of a commute, but I haven't played a mecha game in nearly ten years. I'd love to get back in the saddle, er, cockpit again! :) [/QUOTE]
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