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Give me a competent arguement that WotC is "changing rules for the sake of change"
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<blockquote data-quote="Gundark" data-source="post: 3785514" data-attributes="member: 6148"><p>Caveat: I’m mostly talking about mechanical changes. However I would argue that even some fluff changes are purposeful. </p><p></p><p>I've seen some critiques of 4e that argue something along the following, “I don’t have a problem with rule x. WotC is changing how rule x works, thus they are changing things for the sake of change”. </p><p></p><p>Assuming that the entire gaming population is like you is IMHO faulty thinking. I have never found Attacks of Opportunity to be a difficult rule, however a lot of gamers obviously did. IMHO rule changes that make the game easier to run are a good thing. </p><p>Honestly without seeing the hows and whys of the mechanics, I haven’t seen any reasonable evidence that WotC are “changing things for the sake of change”.</p><p></p><p>Give me a good argument to change my mind</p></blockquote><p></p>
[QUOTE="Gundark, post: 3785514, member: 6148"] Caveat: I’m mostly talking about mechanical changes. However I would argue that even some fluff changes are purposeful. I've seen some critiques of 4e that argue something along the following, “I don’t have a problem with rule x. WotC is changing how rule x works, thus they are changing things for the sake of change”. Assuming that the entire gaming population is like you is IMHO faulty thinking. I have never found Attacks of Opportunity to be a difficult rule, however a lot of gamers obviously did. IMHO rule changes that make the game easier to run are a good thing. Honestly without seeing the hows and whys of the mechanics, I haven’t seen any reasonable evidence that WotC are “changing things for the sake of change”. Give me a good argument to change my mind [/QUOTE]
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Give me a competent arguement that WotC is "changing rules for the sake of change"
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