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<blockquote data-quote="Land Outcast" data-source="post: 3303647" data-attributes="member: 29160"><p>[sblock=They REALLY had no idea what they were facing]</p><p>NE Female Half Fiend Human Barbarian 6/Frenzied Berserker 2 (Complete Warrior)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Darkvision 60 ft.; Listen +10, Spot +5 </p><p><strong>Languages:</strong> Common, Abyssal, Undercommon</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 21, touch 11, flat-footed -; Uncanny Dodge, Improved Uncanny Dodge</p><p>(+2 Dex, +1 Natural, +8 <em>+3 Mithral Brestplate</em>)</p><p><strong>hp (max)</strong> 128 (8d12+32) [Diehard]; DR 5/magic</p><p><strong>Resistent</strong> Acid 10, Cold 10, Electricity 10, Fire 10</p><p><strong>Immune</strong> Poison</p><p><strong>Saves</strong> [SR 18, Trap Sense +2]</p><p><strong>Fort</strong> +12 (8 class + 4 Con)</p><p><strong>Ref</strong> +4 (2 class + 2 Dex)</p><p><strong>Will</strong> +3 (2 class + 1 Wis)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 40 ft. (8 squares), fly 40 (average)</p><p><strong>Melee</strong></p><p style="margin-left: 20px">+2 Vicious Greataxe +16/+11 (1d12+11/x3)</p><p><strong>Ranged</strong></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +8; <strong>Grp</strong> +14</p><p><strong>Atk Options</strong> Intimidating Rage, Power Attack Cleave, Supreme Cleave</p><p><strong>Special Actions</strong> Frenzy 1/day, Rage 2/day, Smite Good 1/day (+8 damage)</p><p>-------------------------------------------------------------------</p><p>Spell-like Abilitites:</p><p>3/day - Darkness, Poison (DC 16)</p><p>1/day - Desecrate, Unholy blight (DC 16)</p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 22 (10pts + 4 racial + 2 stat bumps)</p> <p style="margin-left: 20px">Dex 14 (2pts + 4 Racial)</p> <p style="margin-left: 20px">Con 18 (10pts + 2 Racial)</p> <p style="margin-left: 20px">Int 14 (2pts + 4 Racial)</p> <p style="margin-left: 20px">Wis 12 (4pts)</p> <p style="margin-left: 20px">Cha 14 (4pts + 2 racial)</p><p><strong>Feats:</strong></p><p>Diehard (Frenzied Berserker bonus feat)</p><p>Power Attack</p><p>Cleave</p><p><u>Destructive Rage</u> (Complete Warrior, +8 bonus on Str checks to break inanimate, immovile objects while in Rage or Frenzy)</p><p><u>Intimidating Rage</u> (Complete Warrior, Once per encounter, while in Rage, you can attempt to demoralize -PHB, p 76- an opponent within 30 ft. as a free action)</p><p></p><p><strong>Skills</strong></p><p><u>Climb</u> +17 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +6 Str)</p><p><u>Intimidate</u> +13 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +2 Cha)</p><p><u>Jump</u> +21 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +6 Str, +4 Speed)</p><p><u>Listen</u> +10 (9 Ranks Brb, +1 Wis)</p><p><u>Spot</u> +5 (4 cc Ranks Brb, +1 Wis)</p><p><u>Survival</u> +13 (9 Ranks Brb, 2 cc Ranks Frenzied Berserker, +1 Wis)</p><p><u>Swim</u> +15 (9 Ranks Brb, +6 Str)</p><p></p><p><strong>Fast Movement:</strong> +10 feet to Base land speed while wearing light or no armor and not carrying a heavy load.</p><p><strong>Rage</strong> In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. A fit of rage lasts for 3 + the character’s Constitution modifier rounds. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.</p><p>A barbarian can fly into a rage only once per encounter.</p><p><strong>Uncanny Dodge</strong>A barbarian can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.</p><p><strong>Improved Uncanny Dodge</strong> A barbarian of 4th level or higher can no longer be flanked.</p><p>This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. </p><p><strong>Trap Sense</strong> A barbarian gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.</p><p><strong>Frenzy</strong> +6 Str, extra attack on full-attack at her highest bonus. -4 AC, 2 nonlethal damage per round. Lasts a number of rounds equal to 3+Con, can attempt -once per turn, as a free action- a DC 20 Will save to end it.</p><p>If an use of the ability is available and the Frenzied Berserker receibes damage, she must make a Will save DC 10+damage taken or enter Frenzy.</p><p>Should she run out of enemies while in Frenzy, she attacks the closest creature.</p><p>At the end of the rage, the Frenzied Berserker loses the frenzy modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.</p><p>If also under the effects from rage, the Frenzied Berserker ends up exhausted instead of fatigued.</p><p><strong>Supreme Cleave</strong> can take a 5-ft. step between attacks when using the CLeave or Great Cleave feat, she is still limited to one such adjustment per round.</p><p></p><p><strong>Possessions (minimum):</strong> +3 Mithral Brestplate</p><p> </p><p>Approximate Remaining Wealth: 26k (49k - 4.5k - 18.5k)</p><p></p><p>EDIT: Rage + Frenzy:</p><p></p><p><strong>AC</strong> 15, touch 5, flat-footed -; Uncanny Dodge, Improved Uncanny Dodge</p><p><strong>hp (max)</strong> 144 (8d12+32+16) [Diehard]; DR 5/magic</p><p><strong>Resistent</strong> Acid 10, Cold 10, Electricity 10, Fire 10</p><p><strong>Immune</strong> Poison</p><p><strong>Saves</strong> [SR 18, Trap Sense +2]</p><p><strong>Fort</strong> +14 (8 class + 6 Con)</p><p><strong>Ref</strong> +4 (2 class + 2 Dex)</p><p><strong>Will</strong> +5 (2 class + 1 Wis + 2 Rage)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 40 ft. (8 squares), fly 40 (average)</p><p><strong>Melee</strong></p><p style="margin-left: 20px">+2 Vicious Greataxe +21/+16 (1d12+18/x3)</p><p><strong>Ranged</strong></p><p style="margin-left: 20px"></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +8; <strong>Grp</strong> +19[/sblock]</p><p></p><p>['tis late, so I only gave her a greataxe and an armor]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3303647, member: 29160"] [sblock=They REALLY had no idea what they were facing] NE Female Half Fiend Human Barbarian 6/Frenzied Berserker 2 (Complete Warrior) [B]Init[/B] +2; [B]Senses[/B] Darkvision 60 ft.; Listen +10, Spot +5 [B]Languages:[/B] Common, Abyssal, Undercommon ---------------------------------------------------------------- [B]AC[/B] 21, touch 11, flat-footed -; Uncanny Dodge, Improved Uncanny Dodge (+2 Dex, +1 Natural, +8 [I]+3 Mithral Brestplate[/I]) [B]hp (max)[/B] 128 (8d12+32) [Diehard]; DR 5/magic [B]Resistent[/B] Acid 10, Cold 10, Electricity 10, Fire 10 [B]Immune[/B] Poison [B]Saves[/B] [SR 18, Trap Sense +2] [B]Fort[/B] +12 (8 class + 4 Con) [B]Ref[/B] +4 (2 class + 2 Dex) [B]Will[/B] +3 (2 class + 1 Wis) ------------------------------------------------------------------ [B]Speed[/B] 40 ft. (8 squares), fly 40 (average) [B]Melee[/B] [INDENT]+2 Vicious Greataxe +16/+11 (1d12+11/x3)[/INDENT] [B]Ranged[/B] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +8; [B]Grp[/B] +14 [B]Atk Options[/B] Intimidating Rage, Power Attack Cleave, Supreme Cleave [B]Special Actions[/B] Frenzy 1/day, Rage 2/day, Smite Good 1/day (+8 damage) ------------------------------------------------------------------- Spell-like Abilitites: 3/day - Darkness, Poison (DC 16) 1/day - Desecrate, Unholy blight (DC 16) ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 22 (10pts + 4 racial + 2 stat bumps) Dex 14 (2pts + 4 Racial) Con 18 (10pts + 2 Racial) Int 14 (2pts + 4 Racial) Wis 12 (4pts) Cha 14 (4pts + 2 racial)[/INDENT] [B]Feats:[/B] Diehard (Frenzied Berserker bonus feat) Power Attack Cleave [U]Destructive Rage[/U] (Complete Warrior, +8 bonus on Str checks to break inanimate, immovile objects while in Rage or Frenzy) [U]Intimidating Rage[/U] (Complete Warrior, Once per encounter, while in Rage, you can attempt to demoralize -PHB, p 76- an opponent within 30 ft. as a free action) [B]Skills[/B] [U]Climb[/U] +17 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +6 Str) [U]Intimidate[/U] +13 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +2 Cha) [U]Jump[/U] +21 (9 Ranks Brb, 2 Ranks Frenzied Berserker, +6 Str, +4 Speed) [U]Listen[/U] +10 (9 Ranks Brb, +1 Wis) [U]Spot[/U] +5 (4 cc Ranks Brb, +1 Wis) [U]Survival[/U] +13 (9 Ranks Brb, 2 cc Ranks Frenzied Berserker, +1 Wis) [U]Swim[/U] +15 (9 Ranks Brb, +6 Str) [B]Fast Movement:[/B] +10 feet to Base land speed while wearing light or no armor and not carrying a heavy load. [B]Rage[/B] In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. A fit of rage lasts for 3 + the character’s Constitution modifier rounds. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. A barbarian can fly into a rage only once per encounter. [B]Uncanny Dodge[/B]A barbarian can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. [B]Improved Uncanny Dodge[/B] A barbarian of 4th level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. [B]Trap Sense[/B] A barbarian gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. [B]Frenzy[/B] +6 Str, extra attack on full-attack at her highest bonus. -4 AC, 2 nonlethal damage per round. Lasts a number of rounds equal to 3+Con, can attempt -once per turn, as a free action- a DC 20 Will save to end it. If an use of the ability is available and the Frenzied Berserker receibes damage, she must make a Will save DC 10+damage taken or enter Frenzy. Should she run out of enemies while in Frenzy, she attacks the closest creature. At the end of the rage, the Frenzied Berserker loses the frenzy modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. If also under the effects from rage, the Frenzied Berserker ends up exhausted instead of fatigued. [B]Supreme Cleave[/B] can take a 5-ft. step between attacks when using the CLeave or Great Cleave feat, she is still limited to one such adjustment per round. [B]Possessions (minimum):[/B] +3 Mithral Brestplate Approximate Remaining Wealth: 26k (49k - 4.5k - 18.5k) EDIT: Rage + Frenzy: [B]AC[/B] 15, touch 5, flat-footed -; Uncanny Dodge, Improved Uncanny Dodge [B]hp (max)[/B] 144 (8d12+32+16) [Diehard]; DR 5/magic [B]Resistent[/B] Acid 10, Cold 10, Electricity 10, Fire 10 [B]Immune[/B] Poison [B]Saves[/B] [SR 18, Trap Sense +2] [B]Fort[/B] +14 (8 class + 6 Con) [B]Ref[/B] +4 (2 class + 2 Dex) [B]Will[/B] +5 (2 class + 1 Wis + 2 Rage) ------------------------------------------------------------------ [B]Speed[/B] 40 ft. (8 squares), fly 40 (average) [B]Melee[/B] [INDENT]+2 Vicious Greataxe +21/+16 (1d12+18/x3)[/INDENT] [B]Ranged[/B] [indent][/indent] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +8; [B]Grp[/B] +19[/sblock] ['tis late, so I only gave her a greataxe and an armor] [/QUOTE]
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