Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Give me something to do
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Land Outcast" data-source="post: 3308850" data-attributes="member: 29160"><p><strong>I present you...</strong></p><p></p><p>[sblock=A warrior...]What happens when a man forebades all powers... challenges the powers' servitors over the earth... even denies the divinity born of nature... what happens when such a man has contact with powers from afar, powers that should not be?... what.would.happen.?</p><p></p><p><strong>Rakishin</strong></p><p>[genderless] Bleak Lodestone Occult Slayer 5</p><p>Medium Outsider (Native, Augumented Human)</p><p><strong>Init</strong> +10; </p><p><strong>Senses</strong> Blindsight 120 ft., Low-light vision; </p><p>Listen +27, Spot +27 </p><p><strong>Languages:</strong> Celestial, Common, Abyssal, Infernal</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 43, touch 28, flat-footed 35; </p><p>(+10 Cha, +8 Dex, +15 natural armor)</p><p><strong>hp (max)</strong> 380 (27d8+164); DR 15/cold iron</p><p><strong>Immune</strong> mind-affecting effects</p><p><strong>Saves</strong> [SR 35] [+3 vs. magic]</p><p><strong>Fort</strong> +24 (13 race, 1 class, 6 Con, 4 Epic Fortitude)</p><p><strong>Ref</strong> +22 (13 race, 1 class, 8 Dex) [Evasion]</p><p><strong>Will</strong> +19 (13 race, 4 class, 2 Wis)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 50 ft. (10 squares), fly 50 (perfect)</p><p><strong>Melee</strong></p><p style="margin-left: 20px">DoomBlade +40/+35/+30/+25 melee (3d6+16/x2) or</p> <p style="margin-left: 20px">DoomBlade +40/+35/+30/+25 melee (3d6+11/x2) One-Handed</p><p><strong>Ranged</strong></p><p style="margin-left: 20px">DoomBlade +36/+31/+26/+21 melee (3d6/x2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +27; <strong>Grp</strong> +39</p><p><strong>Atk Options</strong> Power Attack, Improved Combat Expertise</p><p><strong>Special Actions</strong> </p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 32 (10pts, + 14 racial + 2 stat bumps)</p> <p style="margin-left: 20px">Dex 26 (6pts + 10 racial)</p> <p style="margin-left: 20px">Con 22 (2pts, + 12 racial)</p> <p style="margin-left: 20px">Int 14 (4pts + 2 racial)</p> <p style="margin-left: 20px">Wis 14 (0pts + 6 racial)</p> <p style="margin-left: 20px">Cha 30 (10pts + 10 racial + 4 stat bumps)</p><p><strong>Feats:</strong></p><p><u>Improved Combat Expertise </u>(Complete Warrior, can use Combat Expetise up to your full Base attack Bonus)</p><p>Ability Focus (Spell Siphon)</p><p>Combat Expertise</p><p>Combat Reflexes</p><p>Improved Initiative</p><p>Power Attack</p><p>Weapon Focus (Caustic blade)</p><p>----------------Epic territory</p><p><u>Defensive Sweep</u> (PHB II, If a foe spends his whole turn in the same square, adjacent to you, you gain an AoO at the end of his turn)</p><p><u>Spellcasting Harrier</u> (Draconomicon, Casting Defensively within your area causes AoO)</p><p><u>Epic Fortitude</u></p><p></p><p><strong>Skills</strong></p><p><u>Escape Artist</u> +48 (25 Ranks Race, 15 racial, 8 Dex)</p><p><u>Hide</u> +38 (25 Ranks Race, 5cc OS, 8 Dex)</p><p><u>Intimidate</u> +35 (25 Ranks Race, 10 Cha)</p><p><u>Knowledge (Religion)</u> +26 (25 Ranks Race, 1 Int)</p><p><u>Knowledge (Arcana)</u> +27 (25 Ranks Race, 1 ranks OS, 1 Int)</p><p><u>Knowledge (The Planes)</u> +26 (25 Ranks Race, 1 Int)</p><p><u>Listen</u> +27 (25 Ranks Race, 2 Wis)</p><p><u>Move Silently</u> +33 (25 Ranks Race, 8 Dex)</p><p><u>Spot</u> +27 (25 Ranks Race, 2 Wis)</p><p><u>Tumble</u> +33 (25 Ranks Race, 8 Dex)</p><p></p><p><strong>Divine power siphon(Su)</strong> - Any divine spellcaster who begins his turn within 60 feet of Rakishin, must make a Fort save 35 or lose one spell of the higher level he can cast. This save is Charisma based and includes the bonus from Ability Focus. </p><p>Also, any ongoing magical effects of divine nature within 120 feet of Rakishin are dispelled unless a caster level check against his Spell Resistance [35] is made.</p><p><strong>Nourishment(Su)</strong> - Whenever a spell fails to penetrate Rakishin's SR, it gains one of the following benefits, chosen at the time that the specific spell effect is resolved:</p><p><em>Might</em>: Rakishin gains a +8 enhancement bonus to Strength for 1 minute.</p><p><em>Agility</em>: Rakishin gains a +8 enhancement bonus to Dexterity for 1 minute.</p><p><em>Endurance</em>: Rakishin gains a +8 enhancement bonus to Constitution for 1 minute.</p><p><em>Life</em>: Rakishin gains temporary hit points equal to 10 x the level of the failed spell.</p><p><em>Speed</em>: Rakishin's land and fly speed increase by a number of feet equal to 10 x the level of the failed spell.</p><p><em>Resistance</em>: the creature gains energy resistance 20 to one energy type.</p><p><strong>DoomSkin(Su)</strong> - After communing with Powers That Should Not Be (tm), Rakishin was warped in mind and flesh. Its flesh became ashen, not only in color, but in texture. An effect similar to disintegrate, anyone touching -or being touched by- Rakishin receives 5d6 damage, as well, Rakishin has a +15 bonus on escape artist checks.</p><p><strong>DoomBlade(Su)</strong> - Another aspect of his communion upon PTSNB, his own "flesh" -for it is not flesh, but discarded soulstuff- can create weapons for him as a move action, even ranged weapons and missiles for them. Regardless of shape, the base damage for the DoomBlade weapon is 3d8, strength bonuses apply normally and the resulting damage is half normal damage for the type of weapon -slashing, piercing, or bludgeoning- and half "pure" damage. He can either conjure a ranged weapon, a two-handed weapon (with or without reach), or a one-handed weapon and a shield (providing a +6 deflection bonus)</p><p><strong>Adaptative self(Su)</strong> - Regardless of terrain or cover, Rakishin can hide normally.</p><p><strong>Unearthly grace(Su)</strong> - Applies Charisma modifier as a bonus to his saves and as a deflection bonus to his AC.</p><p><strong>Fly(Su)</strong> - Unnaturally has a fly speed of 50 ft. (perfect).</p><p></p><p>Magical Defense +3</p><p>Weapon Bond (+1d6 vs spellcasters)</p><p>Mind Over Magic (2/day, spell turning at CL 10)</p><p>Viscious Strike (Double damage if disrupting spellcasting)</p><p>Auravision (Detect Magic, 60ft. radius)</p><p>Nondetection Cloak (Over himself, CL 5... useless, I'd change it to CL 10)</p><p>Blank Thoughts (Immunity to mind-affecting effects)</p><p></p><p><strong>Possessions: ?</strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>I fear it resulted too strong...</strong></p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3308850, member: 29160"] [b]I present you...[/b] [sblock=A warrior...]What happens when a man forebades all powers... challenges the powers' servitors over the earth... even denies the divinity born of nature... what happens when such a man has contact with powers from afar, powers that should not be?... what.would.happen.? [B]Rakishin[/B] [genderless] Bleak Lodestone Occult Slayer 5 Medium Outsider (Native, Augumented Human) [B]Init[/B] +10; [B]Senses[/B] Blindsight 120 ft., Low-light vision; Listen +27, Spot +27 [B]Languages:[/B] Celestial, Common, Abyssal, Infernal ---------------------------------------------------------------- [B]AC[/B] 43, touch 28, flat-footed 35; (+10 Cha, +8 Dex, +15 natural armor) [B]hp (max)[/B] 380 (27d8+164); DR 15/cold iron [B]Immune[/B] mind-affecting effects [B]Saves[/B] [SR 35] [+3 vs. magic] [B]Fort[/B] +24 (13 race, 1 class, 6 Con, 4 Epic Fortitude) [B]Ref[/B] +22 (13 race, 1 class, 8 Dex) [Evasion] [B]Will[/B] +19 (13 race, 4 class, 2 Wis) ------------------------------------------------------------------ [B]Speed[/B] 50 ft. (10 squares), fly 50 (perfect) [B]Melee[/B] [INDENT]DoomBlade +40/+35/+30/+25 melee (3d6+16/x2) or DoomBlade +40/+35/+30/+25 melee (3d6+11/x2) One-Handed[/INDENT] [B]Ranged[/B] [INDENT]DoomBlade +36/+31/+26/+21 melee (3d6/x2)[/INDENT] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +27; [B]Grp[/B] +39 [B]Atk Options[/B] Power Attack, Improved Combat Expertise [B]Special Actions[/B] ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 32 (10pts, + 14 racial + 2 stat bumps) Dex 26 (6pts + 10 racial) Con 22 (2pts, + 12 racial) Int 14 (4pts + 2 racial) Wis 14 (0pts + 6 racial) Cha 30 (10pts + 10 racial + 4 stat bumps)[/INDENT] [B]Feats:[/B] [U]Improved Combat Expertise [/U](Complete Warrior, can use Combat Expetise up to your full Base attack Bonus) Ability Focus (Spell Siphon) Combat Expertise Combat Reflexes Improved Initiative Power Attack Weapon Focus (Caustic blade) ----------------Epic territory [U]Defensive Sweep[/U] (PHB II, If a foe spends his whole turn in the same square, adjacent to you, you gain an AoO at the end of his turn) [U]Spellcasting Harrier[/U] (Draconomicon, Casting Defensively within your area causes AoO) [U]Epic Fortitude[/U] [B]Skills[/B] [U]Escape Artist[/U] +48 (25 Ranks Race, 15 racial, 8 Dex) [U]Hide[/U] +38 (25 Ranks Race, 5cc OS, 8 Dex) [U]Intimidate[/U] +35 (25 Ranks Race, 10 Cha) [U]Knowledge (Religion)[/U] +26 (25 Ranks Race, 1 Int) [U]Knowledge (Arcana)[/U] +27 (25 Ranks Race, 1 ranks OS, 1 Int) [U]Knowledge (The Planes)[/U] +26 (25 Ranks Race, 1 Int) [U]Listen[/U] +27 (25 Ranks Race, 2 Wis) [U]Move Silently[/U] +33 (25 Ranks Race, 8 Dex) [U]Spot[/U] +27 (25 Ranks Race, 2 Wis) [U]Tumble[/U] +33 (25 Ranks Race, 8 Dex) [B]Divine power siphon(Su)[/B] - Any divine spellcaster who begins his turn within 60 feet of Rakishin, must make a Fort save 35 or lose one spell of the higher level he can cast. This save is Charisma based and includes the bonus from Ability Focus. Also, any ongoing magical effects of divine nature within 120 feet of Rakishin are dispelled unless a caster level check against his Spell Resistance [35] is made. [B]Nourishment(Su)[/B] - Whenever a spell fails to penetrate Rakishin's SR, it gains one of the following benefits, chosen at the time that the specific spell effect is resolved: [I]Might[/I]: Rakishin gains a +8 enhancement bonus to Strength for 1 minute. [I]Agility[/I]: Rakishin gains a +8 enhancement bonus to Dexterity for 1 minute. [I]Endurance[/I]: Rakishin gains a +8 enhancement bonus to Constitution for 1 minute. [I]Life[/I]: Rakishin gains temporary hit points equal to 10 x the level of the failed spell. [I]Speed[/I]: Rakishin's land and fly speed increase by a number of feet equal to 10 x the level of the failed spell. [I]Resistance[/I]: the creature gains energy resistance 20 to one energy type. [B]DoomSkin(Su)[/B] - After communing with Powers That Should Not Be (tm), Rakishin was warped in mind and flesh. Its flesh became ashen, not only in color, but in texture. An effect similar to disintegrate, anyone touching -or being touched by- Rakishin receives 5d6 damage, as well, Rakishin has a +15 bonus on escape artist checks. [B]DoomBlade(Su)[/B] - Another aspect of his communion upon PTSNB, his own "flesh" -for it is not flesh, but discarded soulstuff- can create weapons for him as a move action, even ranged weapons and missiles for them. Regardless of shape, the base damage for the DoomBlade weapon is 3d8, strength bonuses apply normally and the resulting damage is half normal damage for the type of weapon -slashing, piercing, or bludgeoning- and half "pure" damage. He can either conjure a ranged weapon, a two-handed weapon (with or without reach), or a one-handed weapon and a shield (providing a +6 deflection bonus) [B]Adaptative self(Su)[/B] - Regardless of terrain or cover, Rakishin can hide normally. [B]Unearthly grace(Su)[/B] - Applies Charisma modifier as a bonus to his saves and as a deflection bonus to his AC. [B]Fly(Su)[/B] - Unnaturally has a fly speed of 50 ft. (perfect). Magical Defense +3 Weapon Bond (+1d6 vs spellcasters) Mind Over Magic (2/day, spell turning at CL 10) Viscious Strike (Double damage if disrupting spellcasting) Auravision (Detect Magic, 60ft. radius) Nondetection Cloak (Over himself, CL 5... useless, I'd change it to CL 10) Blank Thoughts (Immunity to mind-affecting effects) [B]Possessions: ? [/sblock] I fear it resulted too strong...[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Give me something to do
Top