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<blockquote data-quote="Land Outcast" data-source="post: 3310900" data-attributes="member: 29160"><p>[sblock=Something to rival her agility and speed... (CR 20)]Someone from where "be quick or be dead" is a reality, from where magic infuses ever particle... someone which will make her liquid movements seem cristalized...</p><p></p><p>A humanoid figure of gaceful, almost enthralling liquid movement. With both flesh and metal as skin, at times it seems like mercury runs over the skin, but when one looks again it's not there. The only thing which stops mortals from staring enthralled for hours at the figure is the head, a helmet housing darkness from where two pinpoints of green light witness the world run slowly. Those pinpoints are unnerving enough to wake an unconscious man.</p><p></p><p><strong>Celerity</strong></p><p>Medium Living Construct (Extraplanar)</p><p><strong>Init</strong> +12; </p><p><strong>Senses</strong> Darkvision 60 ft., Low-light vision; </p><p>Listen +36, Spot +36 </p><p><strong>Languages:</strong> Abyssal, Infernal, Celestial, Draconic</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 40, touch 18, flat-footed -; Uncanny dodge, Improved Uncanny Dodge</p><p>(+22 Natural, +8 Dex)</p><p><strong>hp (max)</strong> 320 (20d10+120); DR 15/adamantine</p><p><strong>Resist</strong> Acid/Cold/Electricity/Fire 20</p><p><strong>Immune</strong> Poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, energy drain, Sonic damage</p><p><strong>Saves</strong> [SR 32]</p><p><strong>Fort</strong> +13 (7 race, 6 Con)</p><p><strong>Ref</strong> +15 (7 race, 8 Dex) Evasion</p><p><strong>Will</strong> +10 (7 race, 3 Wis)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 60 ft. (12 squares)</p><p><strong>Melee</strong></p><p style="margin-left: 20px">Adamantine Fists +30/+25/+20 (2d6+14/15-20)</p> <p style="margin-left: 20px"></p><p><strong>Ranged</strong></p><p style="margin-left: 20px"></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +15; <strong>Grp</strong> +28</p><p><strong>Atk Options</strong> </p><p><strong>Special Actions</strong> </p><p>-------------------------------------------------------------------</p><p><strong>Spells per day:</strong> 6/10/9/9/9/8/5; DC 23+Spell level; CL 12th</p><p><strong>Sorcerer spells known:</strong> 9/5/5/4/3/2/1</p><p>0- [9 0-level spells]</p><p>1- expeditious retreat, mage armor, magic missile, obscuring mist, shield</p><p>2- eagle's splendor, fog cloud, melf's acid arrow, see invisibility, web (DC 25)</p><p>3- displacement, fly, sleet storm, slow (DC 28)</p><p>4- Evard's black tentacles, fire shield, improved invisibility</p><p>5- Cloudkill (DC 28), Telekinesis (DC 30)</p><p>6- Acid Fog</p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 37 (6pts + 20 racial + 1 stat bump)</p> <p style="margin-left: 20px">Dex 26 (10pts + 10 racial)</p> <p style="margin-left: 20px">Con 22 (4pts + 10 racial)</p> <p style="margin-left: 20px">Int 20 (0pts + 12 Racial)</p> <p style="margin-left: 20px">Wis 16 (2pts + 6 racial)</p> <p style="margin-left: 20px">Cha 36 (10pts + 16 racial + 4 stat bumps)</p><p><strong>Feats:</strong></p><p><strong>Racial Bonus Feats:</strong> Still Spell, Silent Spell</p><p>Empower Spell</p><p>Greater Spell focus (Transmutation)</p><p>Improved Critical (Fist)</p><p>Improved Initiative</p><p>Maximize Spell</p><p>Spell focus (Transmutation)</p><p>Weapon Focus (Fist)</p><p></p><p><strong>Skills</strong></p><p><u>Concentration</u> +29 (23 Ranks Race, 6 Con)</p><p><u>Knowledge (Arcana)</u> +28 (23 Ranks Race, 5 Int)</p><p><u>Knowledge (The Planes)</u> +28 (23 Ranks Race, 5 Int)</p><p><u>Listen</u> +26 (23 Ranks Race, 3 Wis, 10 racial)</p><p><u>Sense Motive</u> +26 (23 Ranks Race, 3 Wis)</p><p><u>Spellcraft</u> +26 (23 Ranks Race, 3 Wis)</p><p><u>Spot</u> +36 (23 Ranks Race, 3 Wis, 10 racial)</p><p></p><p><strong>Detect Magic(Su)</strong> - Always Active (as the spell).</p><p><strong>Dual Actions(Su)</strong> - Celerity can take 2 rounds' worth of actions in any given round, as if it were two creatures.</p><p><strong>Scan</strong> - +10 racial bonus on listen and spot checks</p><p><strong>Spell-like Abilities </strong> CL 21th, DC 23 + spell level</p><p>At Will - blink, feeblemind, teleport without error</p><p>3/day - displacement, time stop </p><p>1/day - iron body, plane shift, temporal stasis</p><p>[/sblock]</p><p></p><p>Based off Chronotyryn, I fear the attacks resulted too weak, feel free to give him a permanent Greater Magic Fang, or even change his attack for a +5 Weapon.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3310900, member: 29160"] [sblock=Something to rival her agility and speed... (CR 20)]Someone from where "be quick or be dead" is a reality, from where magic infuses ever particle... someone which will make her liquid movements seem cristalized... A humanoid figure of gaceful, almost enthralling liquid movement. With both flesh and metal as skin, at times it seems like mercury runs over the skin, but when one looks again it's not there. The only thing which stops mortals from staring enthralled for hours at the figure is the head, a helmet housing darkness from where two pinpoints of green light witness the world run slowly. Those pinpoints are unnerving enough to wake an unconscious man. [B]Celerity[/B] Medium Living Construct (Extraplanar) [B]Init[/B] +12; [B]Senses[/B] Darkvision 60 ft., Low-light vision; Listen +36, Spot +36 [B]Languages:[/B] Abyssal, Infernal, Celestial, Draconic ---------------------------------------------------------------- [B]AC[/B] 40, touch 18, flat-footed -; Uncanny dodge, Improved Uncanny Dodge (+22 Natural, +8 Dex) [B]hp (max)[/B] 320 (20d10+120); DR 15/adamantine [B]Resist[/B] Acid/Cold/Electricity/Fire 20 [B]Immune[/B] Poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, energy drain, Sonic damage [B]Saves[/B] [SR 32] [B]Fort[/B] +13 (7 race, 6 Con) [B]Ref[/B] +15 (7 race, 8 Dex) Evasion [B]Will[/B] +10 (7 race, 3 Wis) ------------------------------------------------------------------ [B]Speed[/B] 60 ft. (12 squares) [B]Melee[/B] [INDENT]Adamantine Fists +30/+25/+20 (2d6+14/15-20) [/INDENT] [B]Ranged[/B] [indent][/indent] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +15; [B]Grp[/B] +28 [B]Atk Options[/B] [B]Special Actions[/B] ------------------------------------------------------------------- [B]Spells per day:[/B] 6/10/9/9/9/8/5; DC 23+Spell level; CL 12th [B]Sorcerer spells known:[/B] 9/5/5/4/3/2/1 0- [9 0-level spells] 1- expeditious retreat, mage armor, magic missile, obscuring mist, shield 2- eagle's splendor, fog cloud, melf's acid arrow, see invisibility, web (DC 25) 3- displacement, fly, sleet storm, slow (DC 28) 4- Evard's black tentacles, fire shield, improved invisibility 5- Cloudkill (DC 28), Telekinesis (DC 30) 6- Acid Fog ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 37 (6pts + 20 racial + 1 stat bump) Dex 26 (10pts + 10 racial) Con 22 (4pts + 10 racial) Int 20 (0pts + 12 Racial) Wis 16 (2pts + 6 racial) Cha 36 (10pts + 16 racial + 4 stat bumps)[/INDENT] [B]Feats:[/B] [B]Racial Bonus Feats:[/B] Still Spell, Silent Spell Empower Spell Greater Spell focus (Transmutation) Improved Critical (Fist) Improved Initiative Maximize Spell Spell focus (Transmutation) Weapon Focus (Fist) [B]Skills[/B] [U]Concentration[/U] +29 (23 Ranks Race, 6 Con) [U]Knowledge (Arcana)[/U] +28 (23 Ranks Race, 5 Int) [U]Knowledge (The Planes)[/U] +28 (23 Ranks Race, 5 Int) [U]Listen[/U] +26 (23 Ranks Race, 3 Wis, 10 racial) [U]Sense Motive[/U] +26 (23 Ranks Race, 3 Wis) [U]Spellcraft[/U] +26 (23 Ranks Race, 3 Wis) [U]Spot[/U] +36 (23 Ranks Race, 3 Wis, 10 racial) [B]Detect Magic(Su)[/B] - Always Active (as the spell). [B]Dual Actions(Su)[/B] - Celerity can take 2 rounds' worth of actions in any given round, as if it were two creatures. [B]Scan[/B] - +10 racial bonus on listen and spot checks [B]Spell-like Abilities [/B] CL 21th, DC 23 + spell level At Will - blink, feeblemind, teleport without error 3/day - displacement, time stop 1/day - iron body, plane shift, temporal stasis [/sblock] Based off Chronotyryn, I fear the attacks resulted too weak, feel free to give him a permanent Greater Magic Fang, or even change his attack for a +5 Weapon. [/QUOTE]
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