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<blockquote data-quote="Land Outcast" data-source="post: 3311096" data-attributes="member: 29160"><p>[sblock=I need a Juggernaut!... (CR 22)]Well, there isn't such a creature in store... which doesn't mean we can't create one!... he will lose much of his power by raping his mind, a pity.</p><p>Bring me the gem with the imprisoned Master of the Black Rose.</p><p></p><p><strong>Corrupted Master of the Black Rose</strong></p><p>Corrupted Infused Human Monk 19</p><p>Medium Aberration</p><p><strong>Init</strong> +4; </p><p><strong>Senses</strong> ; Darkvision 60 ft.</p><p>Listen +28, Spot +28 </p><p><strong>Languages:</strong> -</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 27, touch 23, flat-footed 14;</p><p>(+4 Natural, +4 Dex, +9 Monk)</p><p><strong>hp (max)</strong> 220 (20d8+60); DR 10/silver, fast healing 10</p><p><strong>Immune</strong> Acid, Poison, Natural Diseases</p><p><strong>Saves</strong> [SR 31]</p><p><strong>Fort</strong> +17 (12 class, 5 Con)</p><p><strong>Ref</strong> +16 (12 class, 4 Dex) Evasion, Improved Evasion, Slow fall 90 ft</p><p><strong>Will</strong> +17 (12 class, 5 Wis) [+2 vs enchantment]</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 90 ft. (18 squares) [Abundant Step]</p><p><strong>Melee</strong></p><p style="margin-left: 20px">Flurry +25/+25/+25/+20/+15 (2d10+9 plus 10 vile damage) or</p> <p style="margin-left: 20px">Unarmed Strike +25/+20/+15 (2d10+9 plus 10 vile damage) or</p> <p style="margin-left: 20px">5 tentacles +24 (2d8+5 plus 10 vile damage)</p> <p style="margin-left: 20px"></p><p><strong>Ranged</strong></p><p style="margin-left: 20px"></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (15ft. with tentacles)</p><p><strong>Base Attack</strong> +15; <strong>Grp</strong> +28 (see below)</p><p><strong>Atk Options</strong> Tentacles, Quivering Palm (DC 30), Stunning Fist (DC 33)</p><p><strong>Special Actions</strong> </p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 28 (10pts + 8 insight + 4 stat bumps)</p> <p style="margin-left: 20px">Dex 18 (6pts + 4 insight)</p> <p style="margin-left: 20px">Con 20 (4pts + 4 insight + 4 template)</p> <p style="margin-left: 20px">Int 12 (4pts)</p> <p style="margin-left: 20px">Wis 20 (10pts + 4 stat bumps)</p> <p style="margin-left: 20px">Cha 10 (2pts)</p><p><strong>Feats:</strong></p><p><strong>Monk Bonus Feats:</strong> Stunning Fist, Combat Reflexes, Improved disarm</p><p>Ability Focus (Quivering Palm)</p><p>Ability focus (Stunning Fist)</p><p>Boost Spell Resistance (BoVD, +2 to SR)</p><p>Combat Expertise</p><p>Improved Grapple</p><p><u>Leap of the Heavens</u> (PHBII, don't double the DCs for standing jumps, +5 bonus if you have a running start)</p><p>Weapon Focus (Unarmed Strike)</p><p></p><p><strong>Skills</strong></p><p><u>Balance</u> +27 (23 Ranks Race, 4 Dex)</p><p><u>Climb</u> +32 (23 Ranks Race, 9 Str)</p><p><u>Escape Artist</u> +27 (23 Ranks Race, 4 Dex)</p><p><u>Jump</u> +56/+61 (23 Ranks Race, 9 Str, 24 speed)</p><p><u>Listen</u> +28 (23 Ranks Race, 3 Wis)</p><p><u>Sense Motive</u> +28 (23 Ranks Race, 5 Wis)</p><p><u>Spot</u> +28 (23 Ranks Race, 5 Wis)</p><p><u>Tumble</u> +27 (23 Ranks Race, 4 Dex)</p><p></p><p><strong>Disruptive Attack(Su)</strong> - +10 vile damage on all natural attacks.</p><p><strong>Enhanced Power(Su)</strong> - +4 to the DCs of all attacks.</p><p><strong>Infused Evard Black Tentacles(Su)</strong> - Black writhing shadowy tentacles sprout from the Master's back. The tentacles -outer manifestation of a possessing creature- by themselves provide a +8 insight bonus to Str, and a +4 insight bonus both to Dex and Con as dark whispers near the origin of the tentacles counsel the Infused creature.</p><p>Can have as many active as you Con bonus.</p><p>The tentacles can be used to attack independantly, normally dealing 2d6+Con damage (die increased because of Corrupted template), and can be used individually in disarm, trip, and grapple -note: you can also use the tentacles colectively, gaining a +5 bonus per tentacle involved- manouvers.</p><p>As well, you can deflect one incoming missile attack per free -not-grappling- tentacle per turn (as Deflect Arrows).</p><p><strong>Flurry of Blows</strong> - Greater Flurry, can make two additional attacks as a full round action at his maximum Bab (+15/+15/+15/+10/+5).</p><p><strong>Still Mind</strong> - +2 vs. enchantment</p><p><strong>Ki Strike</strong> - Unarmed Strikes are treated as magic, lawful, and adamantine in terms of overcoming Damage Reduction.</p><p><strong>Purity of Body</strong> - Immunity to all diseases except for the magical and supernatural.</p><p><strong>Slow fall 90 ft.</strong></p><p><strong>Wholeness of Body</strong> - Can heal himself 38 points of damage per day, distributed as he wishes.</p><p><strong>Diamond Body</strong> - Immunity to all poison.</p><p><strong>Abundant step</strong> - Dimension Door 1/day, CL 9th</p><p><strong>Diamond Soul</strong> - SR 10 + Monk level.</p><p><strong>Quivering Palm</strong> - 1/week, touch, Fort 10+1/2 monk's level+Wis or die. [DC 30, including ability focus and Enhanced Power]</p><p><strong>Timeless Body</strong> - No aging penalties.</p><p><strong>Empty Body</strong> - Can go ethereal (as <em>Etherealness</em>, the spell) for 19 rounds per day.</p><p></p><p></p><p>Note: this one needs to be equipped.</p><p>[/sblock]</p><p></p><p>Finished with the epic trio... whew...</p><p></p><p></p><p>Wow, kudos for that! (for being behind in preparation, so that I can stat out Jah'Ahleel <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p>Best of luck, after friday drop by this thread so that I can send a mail for the wedding, that's my price. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3311096, member: 29160"] [sblock=I need a Juggernaut!... (CR 22)]Well, there isn't such a creature in store... which doesn't mean we can't create one!... he will lose much of his power by raping his mind, a pity. Bring me the gem with the imprisoned Master of the Black Rose. [B]Corrupted Master of the Black Rose[/B] Corrupted Infused Human Monk 19 Medium Aberration [B]Init[/B] +4; [B]Senses[/B] ; Darkvision 60 ft. Listen +28, Spot +28 [B]Languages:[/B] - ---------------------------------------------------------------- [B]AC[/B] 27, touch 23, flat-footed 14; (+4 Natural, +4 Dex, +9 Monk) [B]hp (max)[/B] 220 (20d8+60); DR 10/silver, fast healing 10 [B]Immune[/B] Acid, Poison, Natural Diseases [B]Saves[/B] [SR 31] [B]Fort[/B] +17 (12 class, 5 Con) [B]Ref[/B] +16 (12 class, 4 Dex) Evasion, Improved Evasion, Slow fall 90 ft [B]Will[/B] +17 (12 class, 5 Wis) [+2 vs enchantment] ------------------------------------------------------------------ [B]Speed[/B] 90 ft. (18 squares) [Abundant Step] [B]Melee[/B] [INDENT]Flurry +25/+25/+25/+20/+15 (2d10+9 plus 10 vile damage) or Unarmed Strike +25/+20/+15 (2d10+9 plus 10 vile damage) or 5 tentacles +24 (2d8+5 plus 10 vile damage) [/INDENT] [B]Ranged[/B] [indent][/indent] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (15ft. with tentacles) [B]Base Attack[/B] +15; [B]Grp[/B] +28 (see below) [B]Atk Options[/B] Tentacles, Quivering Palm (DC 30), Stunning Fist (DC 33) [B]Special Actions[/B] ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 28 (10pts + 8 insight + 4 stat bumps) Dex 18 (6pts + 4 insight) Con 20 (4pts + 4 insight + 4 template) Int 12 (4pts) Wis 20 (10pts + 4 stat bumps) Cha 10 (2pts)[/INDENT] [B]Feats:[/B] [B]Monk Bonus Feats:[/B] Stunning Fist, Combat Reflexes, Improved disarm Ability Focus (Quivering Palm) Ability focus (Stunning Fist) Boost Spell Resistance (BoVD, +2 to SR) Combat Expertise Improved Grapple [U]Leap of the Heavens[/U] (PHBII, don't double the DCs for standing jumps, +5 bonus if you have a running start) Weapon Focus (Unarmed Strike) [B]Skills[/B] [U]Balance[/U] +27 (23 Ranks Race, 4 Dex) [U]Climb[/U] +32 (23 Ranks Race, 9 Str) [U]Escape Artist[/U] +27 (23 Ranks Race, 4 Dex) [U]Jump[/U] +56/+61 (23 Ranks Race, 9 Str, 24 speed) [U]Listen[/U] +28 (23 Ranks Race, 3 Wis) [U]Sense Motive[/U] +28 (23 Ranks Race, 5 Wis) [U]Spot[/U] +28 (23 Ranks Race, 5 Wis) [U]Tumble[/U] +27 (23 Ranks Race, 4 Dex) [B]Disruptive Attack(Su)[/B] - +10 vile damage on all natural attacks. [B]Enhanced Power(Su)[/B] - +4 to the DCs of all attacks. [B]Infused Evard Black Tentacles(Su)[/B] - Black writhing shadowy tentacles sprout from the Master's back. The tentacles -outer manifestation of a possessing creature- by themselves provide a +8 insight bonus to Str, and a +4 insight bonus both to Dex and Con as dark whispers near the origin of the tentacles counsel the Infused creature. Can have as many active as you Con bonus. The tentacles can be used to attack independantly, normally dealing 2d6+Con damage (die increased because of Corrupted template), and can be used individually in disarm, trip, and grapple -note: you can also use the tentacles colectively, gaining a +5 bonus per tentacle involved- manouvers. As well, you can deflect one incoming missile attack per free -not-grappling- tentacle per turn (as Deflect Arrows). [B]Flurry of Blows[/B] - Greater Flurry, can make two additional attacks as a full round action at his maximum Bab (+15/+15/+15/+10/+5). [B]Still Mind[/B] - +2 vs. enchantment [B]Ki Strike[/B] - Unarmed Strikes are treated as magic, lawful, and adamantine in terms of overcoming Damage Reduction. [B]Purity of Body[/B] - Immunity to all diseases except for the magical and supernatural. [B]Slow fall 90 ft.[/B] [B]Wholeness of Body[/B] - Can heal himself 38 points of damage per day, distributed as he wishes. [B]Diamond Body[/B] - Immunity to all poison. [B]Abundant step[/B] - Dimension Door 1/day, CL 9th [B]Diamond Soul[/B] - SR 10 + Monk level. [B]Quivering Palm[/B] - 1/week, touch, Fort 10+1/2 monk's level+Wis or die. [DC 30, including ability focus and Enhanced Power] [B]Timeless Body[/B] - No aging penalties. [B]Empty Body[/B] - Can go ethereal (as [I]Etherealness[/I], the spell) for 19 rounds per day. Note: this one needs to be equipped. [/sblock] Finished with the epic trio... whew... Wow, kudos for that! (for being behind in preparation, so that I can stat out Jah'Ahleel ;) ) Best of luck, after friday drop by this thread so that I can send a mail for the wedding, that's my price. :cool: [/QUOTE]
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