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<blockquote data-quote="Land Outcast" data-source="post: 3311935" data-attributes="member: 29160"><p>@Canaan: The reaping mauler class won't do any good -it was included in a first draft-, it just gives a +2 to grapple checks, some nifty abilities (of <u>low Fort save</u>), and that's it.</p><p>Now, this one creature still needs to be equipped, as I mentioned, therefore bumping his AC (at least by +13) and attacks (at least by +8 attack and damage). Also, with fast healing 10, and the ability to make disarm checks at 15 ft, I think that trident won't last much in the fight.</p><p></p><p>See his jumping and climbing bonus (combined with his speed), could easily remain out of reach.</p><p></p><p>I don't have the ELH (Dreadnaught), and about the soul drinking just add this:</p><p>Any opponednt killed has his soul sucked into the Master, who gains an extra HD. Typical soul drinking consequences about resurrection, raise dead, and wish.</p><p></p><p>Of course, if after you equip it you see it won't work, just tell me so and I'll write up something new from scratch (easier than fixing something old). I usually don't make epic critters 'cause they end up under/over powered most of the time.</p><p></p><p>[sblock=Jah'Ahleel... (CR 7)]</p><p><strong>Jah'Ahleel</strong></p><p>Male Githzerai Cleric [Luck & Protection domains?]</p><p>Medium Humanoid (Extraplanar)</p><p><strong>Init</strong> +2; </p><p><strong>Senses</strong> Darkvision 60 ft.; </p><p>Listen +4, Spot +4 </p><p><strong>Languages:</strong> ?</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 22, touch 15, flat-footed 21;</p><p>(+9 Armor, +1 Dex, +2 Shield)</p><p><strong>hp (max)</strong> 77 (7d8+21);</p><p><strong>Saves</strong> [SR 13]</p><p><strong>Fort</strong> +5 (5 class, 3 Con)</p><p><strong>Ref</strong> +5 (2 class, 3 Dex)</p><p><strong>Will</strong> +9 (5 class, 4 Wis)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong></p><p style="margin-left: 20px">Mwk Trident +5 melee (1d8)</p> <p style="margin-left: 20px"></p><p><strong>Ranged</strong></p><p style="margin-left: 20px">Mwk Trident +5 ranged (1d8)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +5; <strong>Grp</strong> +5</p><p><strong>Atk Options</strong> </p><p><strong>Special Actions</strong> </p><p>-------------------------------------------------------------------</p><p><strong>Spells per day:</strong> 6/5+1/4+1/3+1/2+1; DC 23+Spell level; CL 7th</p><p>0- [6 0-level spells]</p><p>1- Bless, entropic shield (d), shield of faith [x4] (7 minutes, +3 AC) </p><p>2- shield other (d), resist energy [x4] (70 minutes, resist 20)</p><p>3- dispel magic, wind wall, protection from energy + protection from energy (d) (70 minutes, absorb 84)</p><p>4- Recitation (complete divine), spell immunity + spell immunity (d) (70 minutes, the idea is to use Divine Spellpower to get CL 8th and gain immunity to 2 spells, including Evard's Black tentacles)</p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 10 (2pts)</p> <p style="margin-left: 20px">Dex 14 (0pts + 6 racial)</p> <p style="margin-left: 20px">Con 16 (10pts)</p> <p style="margin-left: 20px">Int 10 (4pts - 2 Racial)</p> <p style="margin-left: 20px">Wis 18 (10pts + 2 racial)</p> <p style="margin-left: 20px">Cha 12 (4pts)</p><p><strong>Feats:</strong></p><p><u>Divine Spellpower</u> (Complete Divine, turning check bonus to CL, +3 to the check)</p><p>Skill Focus (Concentration)</p><p>Improved Turning</p><p></p><p><strong>Skills</strong></p><p><u>Concentration</u> +16 (10 Ranks Class, +3 feat, 3 Con)</p><p><u>Knowledge (Religion)</u> +5 (5 Ranks Class)</p><p><u>Spellcraft</u> +5 (5 Ranks Class)</p><p></p><p><u>Turn/Rebuke Undead:</u> 4/day, turning check +4 (2 knowledge religion, 1 Cha, 1 Improved Turning).</p><p><u>Inertial Armor:</u> +4 force armor bonus as long as he remains conscious.</p><p><u>Psionics:</u></p><p>3/day - Daze (DC 11), Feather fall, Shatter (DC 13). CL 7</p><p></p><p><em>Possessions:</em> +1 Fullplate, Heavy Steel Shield, Mwk Trident, Mundane ranged, Mass cure moderate wounds scroll (2d8+11)[x2], 900gp</p><p></p><p>00-Spell Immunity on him and tiefling (Evard's + Electricity spell) [-2 turning checks]</p><p>00-Protection from energy (Acid) on him and tiefling</p><p>00-Resist energy [x4] on Mezzoloths</p><p>0.5-Shield of Faith on him, tiefling, and 2 mezzoloths</p><p>01-Wind Wall</p><p>02-Shield other on the tiefling</p><p>03-Recitation</p><p>04-Dispel Magic? [Divine Spellpower at +7 to make the check]</p><p></p><p>Hope it fits the bill</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3311935, member: 29160"] @Canaan: The reaping mauler class won't do any good -it was included in a first draft-, it just gives a +2 to grapple checks, some nifty abilities (of [U]low Fort save[/U]), and that's it. Now, this one creature still needs to be equipped, as I mentioned, therefore bumping his AC (at least by +13) and attacks (at least by +8 attack and damage). Also, with fast healing 10, and the ability to make disarm checks at 15 ft, I think that trident won't last much in the fight. See his jumping and climbing bonus (combined with his speed), could easily remain out of reach. I don't have the ELH (Dreadnaught), and about the soul drinking just add this: Any opponednt killed has his soul sucked into the Master, who gains an extra HD. Typical soul drinking consequences about resurrection, raise dead, and wish. Of course, if after you equip it you see it won't work, just tell me so and I'll write up something new from scratch (easier than fixing something old). I usually don't make epic critters 'cause they end up under/over powered most of the time. [sblock=Jah'Ahleel... (CR 7)] [B]Jah'Ahleel[/B] Male Githzerai Cleric [Luck & Protection domains?] Medium Humanoid (Extraplanar) [B]Init[/B] +2; [B]Senses[/B] Darkvision 60 ft.; Listen +4, Spot +4 [B]Languages:[/B] ? ---------------------------------------------------------------- [B]AC[/B] 22, touch 15, flat-footed 21; (+9 Armor, +1 Dex, +2 Shield) [B]hp (max)[/B] 77 (7d8+21); [B]Saves[/B] [SR 13] [B]Fort[/B] +5 (5 class, 3 Con) [B]Ref[/B] +5 (2 class, 3 Dex) [B]Will[/B] +9 (5 class, 4 Wis) ------------------------------------------------------------------ [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] [INDENT]Mwk Trident +5 melee (1d8) [/INDENT] [B]Ranged[/B] [indent]Mwk Trident +5 ranged (1d8)[/indent] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +5; [B]Grp[/B] +5 [B]Atk Options[/B] [B]Special Actions[/B] ------------------------------------------------------------------- [B]Spells per day:[/B] 6/5+1/4+1/3+1/2+1; DC 23+Spell level; CL 7th 0- [6 0-level spells] 1- Bless, entropic shield (d), shield of faith [x4] (7 minutes, +3 AC) 2- shield other (d), resist energy [x4] (70 minutes, resist 20) 3- dispel magic, wind wall, protection from energy + protection from energy (d) (70 minutes, absorb 84) 4- Recitation (complete divine), spell immunity + spell immunity (d) (70 minutes, the idea is to use Divine Spellpower to get CL 8th and gain immunity to 2 spells, including Evard's Black tentacles) ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 10 (2pts) Dex 14 (0pts + 6 racial) Con 16 (10pts) Int 10 (4pts - 2 Racial) Wis 18 (10pts + 2 racial) Cha 12 (4pts)[/INDENT] [B]Feats:[/B] [U]Divine Spellpower[/U] (Complete Divine, turning check bonus to CL, +3 to the check) Skill Focus (Concentration) Improved Turning [B]Skills[/B] [U]Concentration[/U] +16 (10 Ranks Class, +3 feat, 3 Con) [U]Knowledge (Religion)[/U] +5 (5 Ranks Class) [U]Spellcraft[/U] +5 (5 Ranks Class) [u]Turn/Rebuke Undead:[/u] 4/day, turning check +4 (2 knowledge religion, 1 Cha, 1 Improved Turning). [u]Inertial Armor:[/u] +4 force armor bonus as long as he remains conscious. [u]Psionics:[/u] 3/day - Daze (DC 11), Feather fall, Shatter (DC 13). CL 7 [I]Possessions:[/I] +1 Fullplate, Heavy Steel Shield, Mwk Trident, Mundane ranged, Mass cure moderate wounds scroll (2d8+11)[x2], 900gp 00-Spell Immunity on him and tiefling (Evard's + Electricity spell) [-2 turning checks] 00-Protection from energy (Acid) on him and tiefling 00-Resist energy [x4] on Mezzoloths 0.5-Shield of Faith on him, tiefling, and 2 mezzoloths 01-Wind Wall 02-Shield other on the tiefling 03-Recitation 04-Dispel Magic? [Divine Spellpower at +7 to make the check] Hope it fits the bill [/sblock] [/QUOTE]
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