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<blockquote data-quote="Land Outcast" data-source="post: 3314397" data-attributes="member: 29160"><p>[sblock=Out of the shadows it came... (CR 20)]I'd swear it was human... If it wasn't for those eyes... those black botomless pits...</p><p></p><p><strong>Death Walker</strong></p><p>Medium Outsider (Extraplanar)</p><p><strong>Init</strong> +6; </p><p><strong>Senses</strong> Darkvision 60 ft.; </p><p>Listen +23, Spot +23 </p><p><strong>Languages:</strong> Abyssal, Infernal, Common</p><p>----------------------------------------------------------------</p><p><strong>AC</strong> 32, touch 16, flat-footed 26;</p><p>(+16 Natural, +6 Dex)</p><p><strong>hp (max)</strong> 300 (15d8+180); Regen 5/good; DR 10/cold iron or good</p><p><strong>Saves</strong> [SR 26]</p><p><strong>Fort</strong> +21 (9 race, 12 Con)</p><p><strong>Ref</strong> +15 (9 race, 6 Dex) Evasion</p><p><strong>Will</strong> +14 (9 race, 5 Wis)</p><p>------------------------------------------------------------------</p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong>Melee</strong></p><p style="margin-left: 20px"><em>+3 Keen Bastard Sword of the Death Walker</em> +31/+26/+21 (1d10+16/17-20)</p> <p style="margin-left: 20px"></p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Attack</strong> +15; <strong>Grp</strong> +27</p><p><strong>Atk Options</strong> sneak attack +6d6</p><p><strong>Special Actions</strong> black eyed, souldrinking, doom</p><p>-------------------------------------------------------------------</p><p><strong>Abilities (32 pts):</strong> </p><p style="margin-left: 20px">Str 35 (10pts + 18 racial + 1 stat bump)</p> <p style="margin-left: 20px">Dex 22 (4pts + 10 racial)</p> <p style="margin-left: 20px">Con 34 (10pts + 18 racial)</p> <p style="margin-left: 20px">Int 20 (2pts + 10 Racial)</p> <p style="margin-left: 20px">Wis 20 (2pts + 10 racial)</p> <p style="margin-left: 20px">Cha 26 (4pts + 12 racial + 2 stat bumps)</p><p><strong>SQ:</strong> Shadow Blend</p><p><strong>Feats:</strong></p><p>Racial Bonus Feat: Track</p><p>Ability focus (black eyes)</p><p>Ability focus (doom)</p><p>Weapon Focus (Bastard Sword)</p><p>Combat Expertise</p><p>Improved Feint</p><p>Power Attack</p><p></p><p><strong>Skills</strong></p><p><u>Bluff</u> +26 (18 Ranks Race, 8 Cha)</p><p><u>Concentration</u> +30 (18 Ranks Race, 12 Con)</p><p><u>Diplomacy</u> +26 (18 Ranks Race, 8 Con)</p><p><u>Gather Information</u> +26 (18 Ranks Race, 8 Cha)</p><p><u>Hide</u> +24 (18 Ranks Race, 6 Dex)</p><p><u>Jump</u> +34 (18 Ranks Race, 12 Str, 4 Speed)</p><p><u>Tumble</u> +26 (18 Ranks Race, 3 Wis)</p><p><u>Knowledge (The Planes)</u> +23 (18 Ranks Race, 5 Int)</p><p><u>Listen</u> +23 (18 Ranks Race, 5 Wis)</p><p><u>Move Silently</u> +24 (18 Ranks Race, 6 Dex)</p><p><u>Spot</u> +23 (18 Ranks Race, 5 Wis)</p><p><u>Survival</u> +23 (18 Ranks Race, 5 Wis)</p><p><u>Tumble</u> +24 (18 Ranks Race, 6 Dex)</p><p></p><p><strong>Shadow Blend(Su)</strong> - Blending with the shadows, a Death Walker gains a +10 modifier on hide checks when in less than full daylight.</p><p><strong>Black Eyed(Su)</strong> - Gaze attack, 30 feet, Fortitude 31, bestows 1d4 negative levels.This is a death effect.</p><p><strong>Souldrinking(Su)</strong> - The Death Walker's weapon is an etension of his self, when a Death Walker kills a mortal with his weapon of choice (creature with a soul basically), the creature must make a Will save (of variable DC, 25 for this Death Walker's) or have its soul devoured by the weapon. This prevents any form of raising or resurrection short of Wish, Miracle, or True Resurrection.</p><p>After having drank up to certain HD worth of souls, the Death Walker's weapon gains the following enhancements:</p><p style="text-align: center">20 - DC 16 - +1</p> <p style="text-align: center">80 - DC 19 - +1 Keen</p> <p style="text-align: center">180 - DC 22 - +2 Keen </p> <p style="text-align: center">320 - DC 25 - +3 Keen</p> <p style="text-align: center">500 - DC 28 - +1 Keen Marrowcrushing (1 Con damage)</p> <p style="text-align: center">720 - DC 31 - +2 Keen Marrowcrushing</p> <p style="text-align: center">980 - DC 34 - +3 Keen Marrowcrushing</p> <p style="text-align: center">1280 - DC 37 - +4 Keen Marrowcrushing</p> <p style="text-align: center">1620 - DC 40 - +1 Keen Marrowcrushing Brilliant Energy</p><p>At every "level up", if the weapon is wielded by someone other than a Death Walker, the wielder must make a Will save (same DC as Souldrinking) or have his own soul drank by the sword and find himself transformed into a Death Walker.</p><p><strong>Doom(Su)</strong> - Whenever someone spills the blood of a Death Walker, be it with magic or with weapons, he must make a Fort 29 or start bleeding a strange black substance effectively loosing 1 hp per round which cannot be stopped except by the application of <em>Heal</em> <u>and</u> a caster level check DC 30 (15+HD) by the caster. Multiple blood spillings stack.</p><p><strong>Spell-like Abilities </strong> CL 15th, DC 18 + spell level</p><p>At Will - darkness, enervation, ethereal jaunt, greater dispel magic, greater teleport, hold monster (DC 22), obscuring mist, silence (DC 20), true seeing, unholy aura (DC 26), unholy blight (DC 22)</p><p>3/day - blasphemy (DC 25), energy drain (DC 27)</p><p>[/sblock]</p><p></p><p>here I stole shamelessly from the Nabassu in Fiendish Codex II...</p><p>If you want something more "human" I was planning on doing a Bloodhound (Complete Adventurer).</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3314397, member: 29160"] [sblock=Out of the shadows it came... (CR 20)]I'd swear it was human... If it wasn't for those eyes... those black botomless pits... [B]Death Walker[/B] Medium Outsider (Extraplanar) [B]Init[/B] +6; [B]Senses[/B] Darkvision 60 ft.; Listen +23, Spot +23 [B]Languages:[/B] Abyssal, Infernal, Common ---------------------------------------------------------------- [B]AC[/B] 32, touch 16, flat-footed 26; (+16 Natural, +6 Dex) [B]hp (max)[/B] 300 (15d8+180); Regen 5/good; DR 10/cold iron or good [B]Saves[/B] [SR 26] [B]Fort[/B] +21 (9 race, 12 Con) [B]Ref[/B] +15 (9 race, 6 Dex) Evasion [B]Will[/B] +14 (9 race, 5 Wis) ------------------------------------------------------------------ [B]Speed[/B] 40 ft. (8 squares) [B]Melee[/B] [INDENT][I]+3 Keen Bastard Sword of the Death Walker[/I] +31/+26/+21 (1d10+16/17-20) [/INDENT] [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Attack[/B] +15; [B]Grp[/B] +27 [B]Atk Options[/B] sneak attack +6d6 [B]Special Actions[/B] black eyed, souldrinking, doom ------------------------------------------------------------------- [B]Abilities (32 pts):[/B] [INDENT]Str 35 (10pts + 18 racial + 1 stat bump) Dex 22 (4pts + 10 racial) Con 34 (10pts + 18 racial) Int 20 (2pts + 10 Racial) Wis 20 (2pts + 10 racial) Cha 26 (4pts + 12 racial + 2 stat bumps)[/INDENT] [B]SQ:[/B] Shadow Blend [B]Feats:[/B] Racial Bonus Feat: Track Ability focus (black eyes) Ability focus (doom) Weapon Focus (Bastard Sword) Combat Expertise Improved Feint Power Attack [B]Skills[/B] [U]Bluff[/U] +26 (18 Ranks Race, 8 Cha) [U]Concentration[/U] +30 (18 Ranks Race, 12 Con) [U]Diplomacy[/U] +26 (18 Ranks Race, 8 Con) [U]Gather Information[/U] +26 (18 Ranks Race, 8 Cha) [U]Hide[/U] +24 (18 Ranks Race, 6 Dex) [U]Jump[/U] +34 (18 Ranks Race, 12 Str, 4 Speed) [U]Tumble[/U] +26 (18 Ranks Race, 3 Wis) [U]Knowledge (The Planes)[/U] +23 (18 Ranks Race, 5 Int) [U]Listen[/U] +23 (18 Ranks Race, 5 Wis) [U]Move Silently[/U] +24 (18 Ranks Race, 6 Dex) [U]Spot[/U] +23 (18 Ranks Race, 5 Wis) [U]Survival[/U] +23 (18 Ranks Race, 5 Wis) [U]Tumble[/U] +24 (18 Ranks Race, 6 Dex) [B]Shadow Blend(Su)[/B] - Blending with the shadows, a Death Walker gains a +10 modifier on hide checks when in less than full daylight. [B]Black Eyed(Su)[/B] - Gaze attack, 30 feet, Fortitude 31, bestows 1d4 negative levels.This is a death effect. [B]Souldrinking(Su)[/B] - The Death Walker's weapon is an etension of his self, when a Death Walker kills a mortal with his weapon of choice (creature with a soul basically), the creature must make a Will save (of variable DC, 25 for this Death Walker's) or have its soul devoured by the weapon. This prevents any form of raising or resurrection short of Wish, Miracle, or True Resurrection. After having drank up to certain HD worth of souls, the Death Walker's weapon gains the following enhancements: [CENTER]20 - DC 16 - +1 80 - DC 19 - +1 Keen 180 - DC 22 - +2 Keen 320 - DC 25 - +3 Keen 500 - DC 28 - +1 Keen Marrowcrushing (1 Con damage) 720 - DC 31 - +2 Keen Marrowcrushing 980 - DC 34 - +3 Keen Marrowcrushing 1280 - DC 37 - +4 Keen Marrowcrushing 1620 - DC 40 - +1 Keen Marrowcrushing Brilliant Energy[/CENTER] At every "level up", if the weapon is wielded by someone other than a Death Walker, the wielder must make a Will save (same DC as Souldrinking) or have his own soul drank by the sword and find himself transformed into a Death Walker. [B]Doom(Su)[/B] - Whenever someone spills the blood of a Death Walker, be it with magic or with weapons, he must make a Fort 29 or start bleeding a strange black substance effectively loosing 1 hp per round which cannot be stopped except by the application of [i]Heal[/i] [U]and[/U] a caster level check DC 30 (15+HD) by the caster. Multiple blood spillings stack. [B]Spell-like Abilities [/B] CL 15th, DC 18 + spell level At Will - darkness, enervation, ethereal jaunt, greater dispel magic, greater teleport, hold monster (DC 22), obscuring mist, silence (DC 20), true seeing, unholy aura (DC 26), unholy blight (DC 22) 3/day - blasphemy (DC 25), energy drain (DC 27) [/sblock] here I stole shamelessly from the Nabassu in Fiendish Codex II... If you want something more "human" I was planning on doing a Bloodhound (Complete Adventurer). [/QUOTE]
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