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General Tabletop Discussion
Character Builds & Optimization
Give me the idea, I build the monster
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<blockquote data-quote="Cwheeler" data-source="post: 4875155" data-attributes="member: 72242"><p>The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with <em>everything</em> straight away. I ejoy building cinematic moments and character dilemmas)</p><p></p><p>At first the creature is randomly attacking the populace in a city. Perhaps it begins targeting the PC's. It could be anyone, at any time, and when they fight it, it jumps to another person, leaving an innocent bystander behind.</p><p></p><p>The adventure becomes about two things: trying to ensure that people survive, and getting the creature into a situation where they can lock it into a single space/body, prbably using a magic circle or similar ritual.</p><p></p><p>It wouldn't need to be entirely invincible though. It could, instead, keep the HP damage it had taken when it jumps to a new person, but the host is left with damage as well (Perhaps they both take damage simultaneously, or damage is split between the two).</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4875155, member: 72242"] The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with [I]everything[/I] straight away. I ejoy building cinematic moments and character dilemmas) At first the creature is randomly attacking the populace in a city. Perhaps it begins targeting the PC's. It could be anyone, at any time, and when they fight it, it jumps to another person, leaving an innocent bystander behind. The adventure becomes about two things: trying to ensure that people survive, and getting the creature into a situation where they can lock it into a single space/body, prbably using a magic circle or similar ritual. It wouldn't need to be entirely invincible though. It could, instead, keep the HP damage it had taken when it jumps to a new person, but the host is left with damage as well (Perhaps they both take damage simultaneously, or damage is split between the two). [/QUOTE]
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