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<blockquote data-quote="Zinovia" data-source="post: 4894202" data-attributes="member: 57373"><p>Thank you for the alternate design. I will consider both versions and see what might work best - or combine elements of both. The group does not have much healing, especially compared to your party. There's only the taclord and a fighter who just multi-classed to cleric. They have a battle standard of healing, and I tend to give out enough potions that everyone has one or two available. Their relative lack of healing is something I have to keep in mind when running encounters for them. </p><p></p><p>As I recall, this fight is complicated by the need to avoid an enormous <em>Raiders of the Lost Ark</em> style stone ball that rolls around a path surrounding the area they are trying to get into. As I get closer to running that encounter, I'll review and modify it as needed. I specifically wanted to use an undead dragon for this rather than a living one for my own sense of verisimilitude. They have yet to actually face a real solo fight. I had set one up, but did too poor of a job in emphasizing the currently weakened state of what had been a very powerful spirit creature. They were afraid to fight it, and talked their way out, which was a viable choice. I'm hoping to get a couple of solo fights in soon. </p><p></p><p></p><p>Speaking of which, my other solo that I wanted to use is Phidias, the beholder who uses his telekinetic eye ray to create sculptures. Of course, the subject matter is often rather disturbing, but he <em>is</em> a beholder, and as they say, beauty is in the eye of the beholder. Phidias is quite insane, but has a true passion for art. He commands a currently somewhat depleted tribe of hobgoblins - they lost many in their last raid. The characters need to rescue the captured "models", as well as retrieve an important sculpture that was stolen from a religious caravan. </p><p></p><p>The issue I found when I looked up beholders is that they are mostly elites rather than solos. Perhaps that would work better, as I do want to include various hobgoblin henchmen and allies for him. They will not all be present immediately, but will come running as soon as they hear a fight. Upon seeing a beholder, I expect that the group is going to focus fire the heck out of him. They will try and lock him down with every control power they have. I want him to be the big tough guy in this battle, and to not go down in 2 rounds of heavy fire. The party will be level 5 or 6 when they meet up with him. The Gauth is the first thing I looked at, but it needs some ways to wriggle out of control effects, and maybe it should be a solo rather than an elite. Not having run an encounter with a solo, I'm not sure which way to go with that. Thanks for any ideas you may have.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4894202, member: 57373"] Thank you for the alternate design. I will consider both versions and see what might work best - or combine elements of both. The group does not have much healing, especially compared to your party. There's only the taclord and a fighter who just multi-classed to cleric. They have a battle standard of healing, and I tend to give out enough potions that everyone has one or two available. Their relative lack of healing is something I have to keep in mind when running encounters for them. As I recall, this fight is complicated by the need to avoid an enormous [i]Raiders of the Lost Ark[/i] style stone ball that rolls around a path surrounding the area they are trying to get into. As I get closer to running that encounter, I'll review and modify it as needed. I specifically wanted to use an undead dragon for this rather than a living one for my own sense of verisimilitude. They have yet to actually face a real solo fight. I had set one up, but did too poor of a job in emphasizing the currently weakened state of what had been a very powerful spirit creature. They were afraid to fight it, and talked their way out, which was a viable choice. I'm hoping to get a couple of solo fights in soon. Speaking of which, my other solo that I wanted to use is Phidias, the beholder who uses his telekinetic eye ray to create sculptures. Of course, the subject matter is often rather disturbing, but he [i]is[/i] a beholder, and as they say, beauty is in the eye of the beholder. Phidias is quite insane, but has a true passion for art. He commands a currently somewhat depleted tribe of hobgoblins - they lost many in their last raid. The characters need to rescue the captured "models", as well as retrieve an important sculpture that was stolen from a religious caravan. The issue I found when I looked up beholders is that they are mostly elites rather than solos. Perhaps that would work better, as I do want to include various hobgoblin henchmen and allies for him. They will not all be present immediately, but will come running as soon as they hear a fight. Upon seeing a beholder, I expect that the group is going to focus fire the heck out of him. They will try and lock him down with every control power they have. I want him to be the big tough guy in this battle, and to not go down in 2 rounds of heavy fire. The party will be level 5 or 6 when they meet up with him. The Gauth is the first thing I looked at, but it needs some ways to wriggle out of control effects, and maybe it should be a solo rather than an elite. Not having run an encounter with a solo, I'm not sure which way to go with that. Thanks for any ideas you may have. [/QUOTE]
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