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<blockquote data-quote="willows" data-source="post: 4898570" data-attributes="member: 79929"><p>Let's start with golems.</p><p></p><p><strong><em>Golem</em></strong></p><p><em>We stood in defense of the defenseless, until even we could not save them.</em></p><p></p><p><strong><em>Racial Traits</em></strong></p><p><strong>Ability Scores:</strong> +2 Con, +2 Wis</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Normal</p><p></p><p><strong>Languages:</strong> Common, choice of one other</p><p><strong>Skill Bonus:</strong> +2 History, +2 Insight</p><p><strong>Living Construct:</strong> as the Warforged trait</p><p></p><p><strong>Soul Scripture:</strong> Two parts comprise a golem: the soul scripture and the sculptureflesh. You do not need to sleep, and instead the scripture containing your animating spirit must be removed from the sculptureflesh for 4 hours to gain the benefits of an extended rest. While in this state, you are unaware of your surroundings and your sculptureflesh has the characteristics of a lifeless statue. Most golems carry their soul scripture in their mouths or behind doors in their chests.</p><p></p><p><strong>Sculptureflesh:</strong> Choose one type of sculptureflesh to possess. (You may acquire additional bodies with the use of the <em>Awaken Golem</em> ritual.) Each type offers particular benefits. </p><p></p><p><em>Marbleflesh:</em> Marbleflesh is ageless, classical, idealized. You gain a +1 racial bonus to your Will defense and resist 5 (10 at 11th, 15 at 21st) poison. Your identity is masked; in order to identify you as a specific person, an onlooker makes an Insight check opposed by your Bluff check with a +5 bonus.</p><p></p><p><em>Claybody:</em> Claybody is primordial, elemental, beloved. You gain resist 5 fire, and the <em>Walls of Clay</em> power.</p><p></p><p><em>Ironsand Casting:</em> Ironsand casting is hot, bright, new. You gain a +1 racial bonus to your Fortitude defense and improve your unarmed attack damage to 1d8.</p><p></p><p><strong>Walls of Clay</strong> - Golem racial power</p><p><em>You stalwartly defend an ally.</em></p><p>Encounter</p><p>Move Action</p><p>Melee 1</p><p><strong>Target:</strong> One ally</p><p><strong>Effect:</strong> Until the end of your next turn, any enemy attacking the target grants combat advantage to you.</p><p></p><p>Notes and details:</p><p></p><p>- I'll leave it to you to write up the golem-creation rituals.</p><p>- A golem's soul scripture can't be separated from its sculptureflesh without its consent.</p><p>- Soul scriptures and sculptureflesh aren't permanently bound; a soul scripture can animate <em>any</em> sculptureflesh that it is placed in.</p><p>- More than one soul scripture can be placed in a sculptureflesh. Only one animates the flesh at any given time; this is always the first scripture placed inside. If more than one are placed in a sculptureflesh at once, the one with the highest initiative roll wins control. The non-dominant scriptures retain the inseparability benefit described above, and share the dominant soul's perceptions.</p></blockquote><p></p>
[QUOTE="willows, post: 4898570, member: 79929"] Let's start with golems. [b][i]Golem[/i][/b] [I]We stood in defense of the defenseless, until even we could not save them.[/I] [b][i]Racial Traits[/i][/b] [B]Ability Scores:[/B] +2 Con, +2 Wis [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal [B]Languages:[/B] Common, choice of one other [B]Skill Bonus:[/B] +2 History, +2 Insight [B]Living Construct:[/B] as the Warforged trait [B]Soul Scripture:[/B] Two parts comprise a golem: the soul scripture and the sculptureflesh. You do not need to sleep, and instead the scripture containing your animating spirit must be removed from the sculptureflesh for 4 hours to gain the benefits of an extended rest. While in this state, you are unaware of your surroundings and your sculptureflesh has the characteristics of a lifeless statue. Most golems carry their soul scripture in their mouths or behind doors in their chests. [B]Sculptureflesh:[/B] Choose one type of sculptureflesh to possess. (You may acquire additional bodies with the use of the [i]Awaken Golem[/i] ritual.) Each type offers particular benefits. [I]Marbleflesh:[/I] Marbleflesh is ageless, classical, idealized. You gain a +1 racial bonus to your Will defense and resist 5 (10 at 11th, 15 at 21st) poison. Your identity is masked; in order to identify you as a specific person, an onlooker makes an Insight check opposed by your Bluff check with a +5 bonus. [I]Claybody:[/I] Claybody is primordial, elemental, beloved. You gain resist 5 fire, and the [I]Walls of Clay[/I] power. [I]Ironsand Casting:[/I] Ironsand casting is hot, bright, new. You gain a +1 racial bonus to your Fortitude defense and improve your unarmed attack damage to 1d8. [B]Walls of Clay[/B] - Golem racial power [I]You stalwartly defend an ally.[/I] Encounter Move Action Melee 1 [B]Target:[/B] One ally [B]Effect:[/B] Until the end of your next turn, any enemy attacking the target grants combat advantage to you. Notes and details: - I'll leave it to you to write up the golem-creation rituals. - A golem's soul scripture can't be separated from its sculptureflesh without its consent. - Soul scriptures and sculptureflesh aren't permanently bound; a soul scripture can animate [i]any[/i] sculptureflesh that it is placed in. - More than one soul scripture can be placed in a sculptureflesh. Only one animates the flesh at any given time; this is always the first scripture placed inside. If more than one are placed in a sculptureflesh at once, the one with the highest initiative roll wins control. The non-dominant scriptures retain the inseparability benefit described above, and share the dominant soul's perceptions. [/QUOTE]
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