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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4937026" data-attributes="member: 710"><p><em><em></em></em></p><p><em><em>I think they should get a bonus to Perception. Those eyes must be useful for that. Decide which is more important - historical traditions or magic - to these creatures and sacrifice one of the two skills accordingly. </em></em></p><p><em><em></em></em></p><p><em><em>The attack needs a bonus by level to compensate for the lack of magical bonuses. (+2/+4/+6 per tier is standard, though I wonder if one shouldn't also add the expertise feat bonuses). I would also improve the damage on 11th level, similar to Dragonborn Breath.</em></em></p><p><em><em>And it might deal psychic and radiant damage. Or that should be part of a feat?</em></em></p><p><em><em></em></em></p><p><em><em>Feats: </em></em></p><p><em><em><em>Burning Radiance</em></em></em></p><p><em><em>Prerequisite: Argos, Ocular Radiance</em></em></p><p><em><em>Your Ocular Radiance deals psychic and radiant damage and adds the radiant keyword. On a critical hit, the target is blinded until the end of your next turn.</em></em></p><p><em><em></em></em></p><p><em><em><em>See Sound</em></em></em></p><p><em><em>Prerequiste: Argos</em></em></p><p><em><em>You gain a +3 feat bonus to Perception. You ignore any penalties for deafness unless you are also blind.</em></em></p><p><em><em></em></em></p><p><em><em><em>Ocular Action</em></em></em></p><p><em><em>Prerequisite: Argos, Ocular Radiance</em></em></p><p><em><em>If you spend an action point, you can use your Ocular Radiance power as a minor action until the end of your next turn.</em></em></p><p><em><em></em></em></p><p><em><em><em>Superior Vision</em></em></em></p><p><em><em>Prerequisite: Argos</em></em></p><p><em><em>When you grant combat advantage, enemies do not gain a bonus to attack rolls and you gain low-light vision. </em></em></p><p><em><em></em></em></p><p><em><em><em>Insightful Eyes</em></em></em></p><p><em><em>Prerequisite: Argos</em></em></p><p><em><em>Many-Eyed Monster also grants you a save against ongoing effects with the illusion effect, and you gain a +2 bonus to all saves. </em></em></p><p><em><em></em></em></p><p><em><em><em>Powerful Radiance</em></em></em></p><p><em><em>Prerequisite: Argos</em></em></p><p><em><em>You roll d8 instead of d6 for damage with your Ocular Radiance power.</em></em></p><p><em><em></em></em></p><p><em><em><em>Ocular Telekinesis</em></em></em></p><p><em><em>Prerequisite: Argos, Ocular Radiance</em></em></p><p><em><em>You can use the Wizards Mage Hand cantrip as a minor action.</em></em></p><p><em><em>You can use Ocular Radiance as a Close Burst 1 power. If you do so, you gain a fly speed of 4 until the end of end of your current turn. If you don't end your flight on the ground, you crash. </em></em></p><p><em><em></em></em></p><p><em><em><em>Many Eyes See All</em></em></em></p><p><em><em>Prerequisite: Level 11, Argos</em></em></p><p><em><em>When making a Perception check, roll two dice and pick the higher result. You gain a +2 feat bonus to Initiative. </em></em></p><p><em><em></em></em></p><p><em><em><em>Revealing Radiance</em></em></em></p><p><em><em>Prerequisite: Level 11, Argos, Ocular Radiance</em></em></p><p><em><em>You gain Darkvision. When you use your Ocular Radiance power, until the end of your next turn, you can see all invisible creatures and ignore concealment and total concealment. </em></em></p><p><em><em></em></em></p><p><em><em><em>Radiance of Fear</em></em></em></p><p><em><em>Prerequisite: Level 11, Controller Role, Argos, Ocular Radiance</em></em></p><p><em><em>When you hit a target with your Ocular Radiance power, the target is also pushed 1+WIS squares. Until the end of its next turn, it costs one extra square of movement for every square to move closer to you. When you use this benefit, Ocular Radiance adds the fear descriptor.</em></em></p><p><em><em></em></em></p><p><em><em><em>Threatening Radiance</em></em></em></p><p><em><em>Prerequisite: Level 11, Defender Role, Argos, Ocular Radiance</em></em></p><p><em><em>When you hit a target with your Ocular Radiance power, it is also marked until the end of your next turn. The first time it makes an attack not including you until the end of your next turn, it takes 6+CHApoints of damage of the damage type your Ocular Radiance power inflicts. This damage increases to 9+CHA at 21st level. </em></em></p><p><em><em></em></em></p><p><em><em><em>Inspiring Stare</em></em></em></p><p><em><em>Prerequisite: Level 11, Leader Role, Argos, Ocular Radiance</em></em></p><p><em><em>Ocular Radiance targets only enemies in the burst. Allies in the burst can make a save against one effect a save can. Choose one bloodied ally in the square. This ally can spend a healing surge.</em></em></p><p><em><em></em></em></p><p><em><em><em>Focused Radiance</em></em></em></p><p><em><em>Prerequisite: Level 11, Striker Role, Argos, Ocular Radiance</em></em></p><p><em><em>You can target only one creature with Ocular Radiance. If you do so, the range of Ocular Radiance increases by 5 squares and it deals an additional die of damage. </em></em></p><p><em><em></em></em></p><p><em><em><em>Many Eyed Action</em></em></em></p><p><em><em>Prerequisite: Argos, Ocular Radiance</em></em></p><p><em><em>When you spend an action point, you recover your Ocular Radiance power if you have already used it during this encounter. </em></em></p><p><em><em></em></em></p><p><em><em><em>See Vibrations</em></em></em></p><p><em><em>Prerequisite: Level 21, Argos</em></em></p><p><em><em>You gain Tremorsense in a range of 5 squares.</em></em></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4937026, member: 710"] [i][i] I think they should get a bonus to Perception. Those eyes must be useful for that. Decide which is more important - historical traditions or magic - to these creatures and sacrifice one of the two skills accordingly. The attack needs a bonus by level to compensate for the lack of magical bonuses. (+2/+4/+6 per tier is standard, though I wonder if one shouldn't also add the expertise feat bonuses). I would also improve the damage on 11th level, similar to Dragonborn Breath. And it might deal psychic and radiant damage. Or that should be part of a feat? Feats: [I]Burning Radiance[/I] Prerequisite: Argos, Ocular Radiance Your Ocular Radiance deals psychic and radiant damage and adds the radiant keyword. On a critical hit, the target is blinded until the end of your next turn. [I]See Sound[/I] Prerequiste: Argos You gain a +3 feat bonus to Perception. You ignore any penalties for deafness unless you are also blind. [I]Ocular Action[/I] Prerequisite: Argos, Ocular Radiance If you spend an action point, you can use your Ocular Radiance power as a minor action until the end of your next turn. [I]Superior Vision[/I] Prerequisite: Argos When you grant combat advantage, enemies do not gain a bonus to attack rolls and you gain low-light vision. [I]Insightful Eyes[/I] Prerequisite: Argos Many-Eyed Monster also grants you a save against ongoing effects with the illusion effect, and you gain a +2 bonus to all saves. [I]Powerful Radiance[/I] Prerequisite: Argos You roll d8 instead of d6 for damage with your Ocular Radiance power. [I]Ocular Telekinesis[/I] Prerequisite: Argos, Ocular Radiance You can use the Wizards Mage Hand cantrip as a minor action. You can use Ocular Radiance as a Close Burst 1 power. If you do so, you gain a fly speed of 4 until the end of end of your current turn. If you don't end your flight on the ground, you crash. [I]Many Eyes See All[/I] Prerequisite: Level 11, Argos When making a Perception check, roll two dice and pick the higher result. You gain a +2 feat bonus to Initiative. [I]Revealing Radiance[/I] Prerequisite: Level 11, Argos, Ocular Radiance You gain Darkvision. When you use your Ocular Radiance power, until the end of your next turn, you can see all invisible creatures and ignore concealment and total concealment. [I]Radiance of Fear[/I] Prerequisite: Level 11, Controller Role, Argos, Ocular Radiance When you hit a target with your Ocular Radiance power, the target is also pushed 1+WIS squares. Until the end of its next turn, it costs one extra square of movement for every square to move closer to you. When you use this benefit, Ocular Radiance adds the fear descriptor. [I]Threatening Radiance[/I] Prerequisite: Level 11, Defender Role, Argos, Ocular Radiance When you hit a target with your Ocular Radiance power, it is also marked until the end of your next turn. The first time it makes an attack not including you until the end of your next turn, it takes 6+CHApoints of damage of the damage type your Ocular Radiance power inflicts. This damage increases to 9+CHA at 21st level. [I]Inspiring Stare[/I] Prerequisite: Level 11, Leader Role, Argos, Ocular Radiance Ocular Radiance targets only enemies in the burst. Allies in the burst can make a save against one effect a save can. Choose one bloodied ally in the square. This ally can spend a healing surge. [I]Focused Radiance[/I] Prerequisite: Level 11, Striker Role, Argos, Ocular Radiance You can target only one creature with Ocular Radiance. If you do so, the range of Ocular Radiance increases by 5 squares and it deals an additional die of damage. [I]Many Eyed Action[/I] Prerequisite: Argos, Ocular Radiance When you spend an action point, you recover your Ocular Radiance power if you have already used it during this encounter. [I]See Vibrations[/I] Prerequisite: Level 21, Argos You gain Tremorsense in a range of 5 squares.[/i][/i] [/QUOTE]
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