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General Tabletop Discussion
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Giving PCs Dilemmas, not Problems
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<blockquote data-quote="Oligopsony" data-source="post: 9086656" data-attributes="member: 56314"><p>There’s a lot of space between “everything in the world requires the party to solve it” and “the world is like the efficient markets hypothesis and if they don’t an identical party will.”</p><p></p><p>For a lazy procedure for running a sort of living world type thing, you might have a d6 table for plot seeds that the party skips like</p><p>1. Faction A (faction best equipped to handle it) handles it, if it’s in their interest to do so</p><p>2. As previous, but they screw it up</p><p>3-4. Same for faction B (next most likely)</p><p>5. Everybody ignores it, situation progresses</p><p>6. Something weird happens</p><p></p><p>Stealing Dungeon World’s “fronts” are also good fodder for this.</p></blockquote><p></p>
[QUOTE="Oligopsony, post: 9086656, member: 56314"] There’s a lot of space between “everything in the world requires the party to solve it” and “the world is like the efficient markets hypothesis and if they don’t an identical party will.” For a lazy procedure for running a sort of living world type thing, you might have a d6 table for plot seeds that the party skips like 1. Faction A (faction best equipped to handle it) handles it, if it’s in their interest to do so 2. As previous, but they screw it up 3-4. Same for faction B (next most likely) 5. Everybody ignores it, situation progresses 6. Something weird happens Stealing Dungeon World’s “fronts” are also good fodder for this. [/QUOTE]
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