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Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Nagol" data-source="post: 5719091" data-attributes="member: 23935"><p>In the original scenario, the DM looked down at is map and saw that there wasn't a faster route.</p><p></p><p>You don't need a full map zoom to know, really. Alleyways as side passages by and large are not faster unless there are extenuating circumstances -- like a meandering road when a straighter path is possible, heavy congestion on the path chosen, or a limt to speed on the path chosen that is possible to violate elsewhere. In fact, you are more likely to get stalled in narrow confines of the alley.</p><p></p><p>Now it may be a faster route does exist and the DM glancing down at the map sees the villain's route goes through Princes' Square and that hosts a farmers' market. Asking for a Knowledge:Local to suggest going around that block is fine.</p><p></p><p>Now it may be the case that the chase is impromptu and the DM doesn't have some deterministic path already chosen for the villain or even a map to the area. In that case, I prefer a random check to determine the intial set up and competing Knowledge:Local rolls to evade obstacles, if they exist.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5719091, member: 23935"] In the original scenario, the DM looked down at is map and saw that there wasn't a faster route. You don't need a full map zoom to know, really. Alleyways as side passages by and large are not faster unless there are extenuating circumstances -- like a meandering road when a straighter path is possible, heavy congestion on the path chosen, or a limt to speed on the path chosen that is possible to violate elsewhere. In fact, you are more likely to get stalled in narrow confines of the alley. Now it may be a faster route does exist and the DM glancing down at the map sees the villain's route goes through Princes' Square and that hosts a farmers' market. Asking for a Knowledge:Local to suggest going around that block is fine. Now it may be the case that the chase is impromptu and the DM doesn't have some deterministic path already chosen for the villain or even a map to the area. In that case, I prefer a random check to determine the intial set up and competing Knowledge:Local rolls to evade obstacles, if they exist. [/QUOTE]
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