Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
[GK Games] Ships of Clement Sector 16: Rucker-class Merchant is now available!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Independence Games" data-source="post: 6965404" data-attributes="member: 6748809"><p>Ships of Clement Sector 16: Rucker-class Merchant is now available! </p><p></p><p><a href="http://www.drivethrurpg.com/product/199300/Ships-of-Clement-Sector-16-Ruckerclass-Merchant" target="_blank"><span style="color: #0000FF">You can pick up your copy at Drive-thru RPG at this link.</span></a></p><p></p><p>Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. </p><p></p><p>Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 16 lovingly details this mainstay of Clement Sector's shipping lanes.</p><p></p><p>Commonly called "Odd Job", the ship is renowned for its reliability and easy customization. While the Rucker's most common role is being the favored vessel of free trading merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel. All in a day's work for the "Odd Job".</p><p></p><p>Within these pages, you will find the standard Rucker as well as these popular variants:</p><p></p><p>Passenger Variant - A Rucker modified with comfort of passengers in mind. Replacing cargo space with luxury!</p><p></p><p>Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo. No pesky transiters! </p><p></p><p>Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!</p><p></p><p>System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer. Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!</p><p></p><p>Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system! </p><p></p><p>Ships of Clement Sector 16: Rucker-class Merchant comes complete with beautiful views of the ship. The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.</p><p></p><p>Though designed specifically with our Clement Sector setting in mind, the Rucker will be at home in any science fiction setting.</p><p></p><p>Get on board! Adventure awaits!</p></blockquote><p></p>
[QUOTE="Independence Games, post: 6965404, member: 6748809"] Ships of Clement Sector 16: Rucker-class Merchant is now available! [URL=http://www.drivethrurpg.com/product/199300/Ships-of-Clement-Sector-16-Ruckerclass-Merchant][color=#0000FF]You can pick up your copy at Drive-thru RPG at this link.[/color][/url] Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 16 lovingly details this mainstay of Clement Sector's shipping lanes. Commonly called "Odd Job", the ship is renowned for its reliability and easy customization. While the Rucker's most common role is being the favored vessel of free trading merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel. All in a day's work for the "Odd Job". Within these pages, you will find the standard Rucker as well as these popular variants: Passenger Variant - A Rucker modified with comfort of passengers in mind. Replacing cargo space with luxury! Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo. No pesky transiters! Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers! System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer. Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates! Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system! Ships of Clement Sector 16: Rucker-class Merchant comes complete with beautiful views of the ship. The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes. Though designed specifically with our Clement Sector setting in mind, the Rucker will be at home in any science fiction setting. Get on board! Adventure awaits! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
[GK Games] Ships of Clement Sector 16: Rucker-class Merchant is now available!
Top