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Glassteel for those who miss it.
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<blockquote data-quote="ElectricDragon" data-source="post: 1537636" data-attributes="member: 10778"><p>IMC glassteel was used that way in 2e. Why should it change to another spell for 3.?e just because of unbreakable windows and glassware?</p><p></p><p>As I said before, the second version is fine for some people. </p><p></p><p>For my campaign, I think a fuller appreciation of what the spell can do needs to be apparent. Currently, I have a PC who is busy trying to develop a glassteel golem. He wants it to be more powerful than an iron golem (it is steel, sort of, after all). In order to make this construct; I needed to have a version of glassteel that incorporated the specifics of the newly created material; not just "look at this material or that material". The immunity to rust and magnetics is just as important as the transparency. Cost-wise; this golem is going to destroy my player's bankroll and put him in debt. He'll have to call in favors, spend a lot of xp (both for making the material and making the golem), trade useful magic items, and maybe even sign over his soul to complete his task.</p><p></p><p>Of course, I make my players work for anything their characters really want; and they consider it a part of the fun of role-playing. Being given things on a silver platter usually makes my players examine what the're getting more closely to determine what is wrong. Anything that comes easy usually has a hidden price or "nuthin's free" as my players say. I encourage my players to think outside the box and surprise me. It makes the game more fun for all. It keeps me on my toes and lets them do the things they want to do, for a price. I try to make the price fit the want. Anything that is given to players without a cost is IMHO "monte hall" and often leads to destabilization of the campaign. Yes, the players are supposed to be heroes; but what hero wants to be able to snap his fingers to get an important quest done? If there is no conflict; there is no hero.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 1537636, member: 10778"] IMC glassteel was used that way in 2e. Why should it change to another spell for 3.?e just because of unbreakable windows and glassware? As I said before, the second version is fine for some people. For my campaign, I think a fuller appreciation of what the spell can do needs to be apparent. Currently, I have a PC who is busy trying to develop a glassteel golem. He wants it to be more powerful than an iron golem (it is steel, sort of, after all). In order to make this construct; I needed to have a version of glassteel that incorporated the specifics of the newly created material; not just "look at this material or that material". The immunity to rust and magnetics is just as important as the transparency. Cost-wise; this golem is going to destroy my player's bankroll and put him in debt. He'll have to call in favors, spend a lot of xp (both for making the material and making the golem), trade useful magic items, and maybe even sign over his soul to complete his task. Of course, I make my players work for anything their characters really want; and they consider it a part of the fun of role-playing. Being given things on a silver platter usually makes my players examine what the're getting more closely to determine what is wrong. Anything that comes easy usually has a hidden price or "nuthin's free" as my players say. I encourage my players to think outside the box and surprise me. It makes the game more fun for all. It keeps me on my toes and lets them do the things they want to do, for a price. I try to make the price fit the want. Anything that is given to players without a cost is IMHO "monte hall" and often leads to destabilization of the campaign. Yes, the players are supposed to be heroes; but what hero wants to be able to snap his fingers to get an important quest done? If there is no conflict; there is no hero. Ciao Dave [/QUOTE]
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