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Gloomwrought and Sigil
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<blockquote data-quote="avin" data-source="post: 4756939" data-attributes="member: 6762"><p><em>*Disclaimer*: please do not turn this into a edition war. Not the point. Pretend that this is an alternative dimension of the multiverse.</em></p><p></p><p>I was flipping through my 4E Manual of the Planes because Gloomwrought is probably on some of my groups way in the future.</p><p></p><p>Two features of this city seem to have been stolen straight from Sigil.</p><p></p><p><em>"The city constantly shifts and changes, as if alive"</em> - since my first run on the CRPG Planescape Torment I was under impression that this is a Sigil feature. I remember Nameless One helping a wall to give birth to pass from a place to another. If I record well, I've read somewhere that is said Sigil's size changes, according to Her Serenity will. These features seem to have been removed from Sigil and givem to Glommwrought.</p><p></p><p><em>"These strange beings are constantly busy, apparently keeping the city in working order"</em> - the Keepers work like the Dabus. They keep the city working, speak mostly among themselves and don't engage combat. Again, no Dabus are mentioned on fourth edition Sigil.</p><p></p><p>I think they needed to make Gloomwrought interesting and maybe the city designer was uninspired at the moment (it happens) or had some own nice ideas too close to what Sigil is (maybe in his/her home campaign) and Wotc decided to give it to the city, in hope it becomes popular.</p><p></p><p>Problem is Sigil was left a bit empty of its cool things (commerce is city of brass now, and cosmopolitan is hastavar or something like that) in name of making other planar cities attractive to new players.</p><p></p><p>As DMG2 is having Sigil as main hub I'd like to ask Wotc designers who read these boards to introduce a bit of these things back and give back to the Big Donut a bit more of it's AD&D glory. </p><p></p><p>Old players are still around and buying, you know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="avin, post: 4756939, member: 6762"] [I]*Disclaimer*: please do not turn this into a edition war. Not the point. Pretend that this is an alternative dimension of the multiverse.[/I] I was flipping through my 4E Manual of the Planes because Gloomwrought is probably on some of my groups way in the future. Two features of this city seem to have been stolen straight from Sigil. [I]"The city constantly shifts and changes, as if alive"[/I] - since my first run on the CRPG Planescape Torment I was under impression that this is a Sigil feature. I remember Nameless One helping a wall to give birth to pass from a place to another. If I record well, I've read somewhere that is said Sigil's size changes, according to Her Serenity will. These features seem to have been removed from Sigil and givem to Glommwrought. [I]"These strange beings are constantly busy, apparently keeping the city in working order"[/I] - the Keepers work like the Dabus. They keep the city working, speak mostly among themselves and don't engage combat. Again, no Dabus are mentioned on fourth edition Sigil. I think they needed to make Gloomwrought interesting and maybe the city designer was uninspired at the moment (it happens) or had some own nice ideas too close to what Sigil is (maybe in his/her home campaign) and Wotc decided to give it to the city, in hope it becomes popular. Problem is Sigil was left a bit empty of its cool things (commerce is city of brass now, and cosmopolitan is hastavar or something like that) in name of making other planar cities attractive to new players. As DMG2 is having Sigil as main hub I'd like to ask Wotc designers who read these boards to introduce a bit of these things back and give back to the Big Donut a bit more of it's AD&D glory. Old players are still around and buying, you know ;) [/QUOTE]
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