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Gloria e Flamae Solei
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<blockquote data-quote="Verbatim" data-source="post: 2049526" data-attributes="member: 15549"><p>Dathen Trament "The Masked Judge"</p><p></p><p>Race: Human</p><p>Character Level: 9</p><p>Alignment: Lawful Good</p><p>Experience Points: 37,000</p><p></p><p>Classes by Level</p><p>1 - Fighter/Cleric</p><p>2 - Fighter/Cleric</p><p>3 - Fighter/Cleric</p><p>4 - Fighter/Church Inquisitor</p><p>5 - Fighter/Church Inquisitor</p><p>6 - Fighter/Church Inquisitor</p><p>7 - Fighter/Church Inquisitor</p><p>8 - Fighter/Church Inquisitor</p><p>9 - Fighter/Church Inquisitor</p><p></p><p>Abilities</p><p>STR: 18 (+2 lvls, +2 Gauntlets)</p><p>DEX: 12</p><p>CON: 14</p><p>INT: 12</p><p>WIS: 18 (+2 from periapt)</p><p>CHA: 10</p><p></p><p>AC: 21 (Touch: 11, Flat-footed: 20)</p><p>Speed: 20 ft.</p><p>HP: 85</p><p></p><p>Save Bonuses</p><p>Fort: +9 (including +2 from CON & cloak)</p><p>Ref: +5 (including +1 from DEX & cloak)</p><p>Will: +10 (including +4 from WIS & cloak)</p><p></p><p>Skills</p><p>Intimidate - 11</p><p>Concentration - 8</p><p>Heal- 15</p><p>Knowledge (arcana) - 6</p><p>Knowledge (religion) - 8</p><p>Search - 5</p><p>Sense Motive - 10</p><p>Spot - 8 (+12 vs disguises)</p><p>Spellcraft - 7</p><p></p><p>Feats</p><p>Zen Archery (1st level)</p><p>Educated (+1 to Religion and Arcana Knowledge checks) (1st level, racial bonus)</p><p>Weapon Focus (Long Bow) (1st lvl Fighter Bonus Feat)</p><p>Weapon Focus (Quarterstaff) (2nd lvl Fighter Bonus Feat)</p><p>Spell Focus (Law) (3rd level)</p><p>Power Attack (4th lvl Fighter Bonus Feat)</p><p>Domain Focus (Inquisition) (6th level) (Casts Inquisition spells as 10th lvl Caster)</p><p>Weapon Spec (Quarterstaff) (6th lvl Bonus Fighter Feat)</p><p>Improved Critical (Quarterstaff) (8th lvl Bonus Fighter Feat)</p><p>Greater Weapon Focus (Quarterstaff) (9th level)</p><p></p><p>Languages: Common, Celestial, Dwarven</p><p></p><p>Initiative: +1</p><p>Melee Attack Bonus: +9/+4 (+13/+8 including Str bonus) (+17/+12 w/Bowstaff) </p><p>Ranged Attack Bonus: +9/+4 (+13/+8 including Wis Bonus) (+16/+11 w/Bowstaff)</p><p></p><p>Class Features</p><p>Turn Undead (Cleric)</p><p>Spontaneous Casting (Cleric)</p><p>Detect Evil (1st level) (Church Inquisitor)</p><p>Immune to Charms (2nd level) (Church Inquisitor)</p><p>Pierce Illusion (3rd level) (Church Inquisitor)</p><p>Pierce Disguise (4th level) (Church Inquisitor)</p><p>Immune to Compulsions (5th level) (Church Inquisitor)</p><p>Force Shapechange (6th level) (Church Inquisitor)</p><p></p><p>Clerical Domains: Wrath, Law, Inquisition</p><p>Spell Save DC: 14 + spell level (15 + spell level w/all Law spells)</p><p></p><p>Spells per Day</p><p>orisons - 6</p><p>1st level - 5 (+1 Domain spell)</p><p>2nd level - 5 (+1 Domain spell)</p><p>3rd level - 4 (+1 Domain spell)</p><p>4th level - 3 (+1 Domain spell)</p><p>5th level - 1 (+1 Domain spell)</p><p></p><p>Domain Powers</p><p>Law: Cast all Law Spells at +1 Caster level (10th lvl effective caster on Law spells)</p><p>Wrath: Once per day, you may subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 pts you subtract from your Wis, add 1 pt to your strength score. You suffer all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom based skills. This trade between abilites lasts 1 round per cleric level and cannot be ended prematurely.</p><p>Inquisition:+4 bonus on all dispel checks</p><p></p><p>Items</p><p>+2 Full Plate armor (4,000 + 150 + 1,500 = 5,650 gp) (DMG & PHB prices)</p><p>Bowstaff (serves as +2 Quarterstaff & +2 Longbow - Arms & Equip pg 103) (10,975 gp)</p><p>Soul's Flame (Periapt of Wis +2) (4,000 gp) (DMG)</p><p>Gauntlets of the Holy Fire (Gauntlets of Ogre Power) (4,000 GP) (DMG)</p><p>Cloak of Resistance +1 (1,000 GP) (DMG)</p><p>Death Mask (Acts as Minor circlet of Blasting) (6,480 gp) (DMG) </p><p>2 MW silvered daggers (644 gp) (PHB & DMG)</p><p>MW Potion Belt (6 of 10 slots used) (60 gp) (PGtF)</p><p>--6 vials of Holy Water (125 gp) (PHB)</p><p>Soldier's Pack (Heward's Handy Haversack) (2,000 gp) (DMG)</p><p>--4 days rations (2gp) (PHB)</p><p>--Waterskin (1gp) (PHB)</p><p>--Silk Rope (50') (10 gp) (PHB)</p><p>--Everburning Torch (110 gp) (PHB)</p><p>--cleric's vestments (5 gp)</p><p>Silver holy symbol (25 gp) (PHB)</p><p>20 arrows (1 gp)</p><p></p><p>1,531 gold pieces in trade gems and letters</p><p></p><p>Description: While it has been almost five years since someone saw Dathen without his mask, those in the church who can recall his features speak of him being a plain looking man, with the exception of his pale blue eyes. His eyes were as cold as a glacier's peak and the times he does speak the coldness has drifted to his voice as well. If one was to catch Dathem without his skulled helm, the reasons for his keeping it on would become painfully obvious.</p><p></p><p>His face was heavily scarred while in the Mournlands and as he crossed the barren wasteland, the wounds began to fester and when he finally reached "safe" lands again, the Silver Flame's spells could rid him of his sickness and pain, but not the further scarring of his body.</p><p></p><p>Knowing that some would give him false pity if they say his condition, Dathem journeyed to the land of the Aereni elves and had them craft for him his enchanted helm. Fashioned in the likeness of a vengeful spirit, it fit Dathen's needs perfectly.</p><p></p><p>At the age of 35, Dathen is still in excellent physical condition, as there is not an ounce of fat on his nearly seven foot frame. Recently Dathen has began to see some of his "superiors" giving into the weakness of the time and while he will never admit to it, Dathen wonders how long it will be before the Lodge begins looking into replacing him, forcing him to begin his tenure as an "advisor" to the younger clergymen. It is not a day that Dathen is looking forward to and it is one of the primary reasons he continues to volunteer for every mission he can.</p><p></p><p>History:</p><p></p><p>Within the ranks of the Silver Flame there is a sect of clergymen whose mission is to keep the purity of the faith intact, even if it means using the blessings of the Silver Flame to strike down those who claim to follow its tenets and beliefs. Called the Judges of the Flame, these priests and priestesses often live a lonely and dangerous life, as when a Judge arrives, it is very rarely seen as a good thing. </p><p></p><p>Dathen Trament joined the ranks of the Silver Flame to escape from his past, as the young man was wanted for the murder of a merchant's son who had Dathen caught raping his sister. While it was clearly an act of defense on his part, Dathen knew that no magistrate would listen to the bastard offsprings of a tavern wench.</p><p></p><p>Dathen took to the martial training easily and when the church began sharpening his mind as well as his sword, Dathen felt truly at home for the first time in his life. For six years, Dathen travelled where the church sent him, often volunteering for assignments that many higher ranking priests considered too dangerous for him, but each time a bruised and bloodied Dathen would return and as soon as his body would allow it, sometimes just barely, Dathen would volunteer again.</p><p></p><p>Rising to the rank of Captain, Dathen was given a "resting" assignment aboard the mobile town of Argonth. After he arrived and checked aboard, Dathen tried to enjoy the duty for what it was, but downtime was not a concept Dathen understood well, but after three months Dathen's life changed. During a chance meeting when taking on stores, Dathen met a weaver woman and with a timidness he had not felt in all of his years, Dathen asked if he could write her from time to time, and when she said yes Dathen grinned like a young child.</p><p></p><p>Dathen continued to write and visit her over the course of the year that followed and soon their relationship became more than platonic. While the church did not restrict their followers from starting a family, Dathen knew that the timing was wrong but he could not stop how he felt and was married to Breanna the following year.</p><p></p><p>Asking to be transferred to New Cyre to help establish the church's presence there, Dathen's request was approved and he moved his wife, who was now with child, with him. It was a move that would change his life forever...</p><p></p><p>Shortly after arriving in New Cyre, Breanna gave birth to twins girls and for a moment, Dathen's life was everything he had dreamed it would be. However, his happiness was short lived as he began to notice that not all was right within New Cyre's walls. Investigating a series of brutal deaths, Dathen began to realize that the killers were members of his sect. Rushing home, Dathen discovered that his wife had been slain and his children taken from their crib, and in a rage rushed to the barracks of the church, and into the Mockery's waiting trap.</p><p></p><p>When the sun rose the next morning, the Silver Flame garrison was a grisly site. The once gleaming walls were covered in dark crimson streaks and the smell of death was heavy in the air. When the town militia did enter the building, they discovered Dathen, who was more dead than alive clutching his slain children close to him and speaking softly to them in his delerium. It would be the last time that Dathen would ever show emotion again...</p><p></p><p>When he regained his senses, Dathen was reaboard Argonth and while they could heal most of the damage to Dathen's body, his spirit was another matter. Dathen was recalled to Sharn and after giving a full report of the events which had transpired, the Church offered Dathen a position with the Judges of the Flame, as his desire for revenge still burned brightly.</p><p></p><p>Ten years later after accepting the position, Dathen has travelled to nearly every corner of the world in service to the church. He has killed men, women and children in his travels and his coldness has earned him both respect and fear by the church. He has taken to wearing an elvish death mask that he acquired on his travels, and although there are rumors as to where he got it, none have been brave enough to ask the deadly priest.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 2049526, member: 15549"] Dathen Trament "The Masked Judge" Race: Human Character Level: 9 Alignment: Lawful Good Experience Points: 37,000 Classes by Level 1 - Fighter/Cleric 2 - Fighter/Cleric 3 - Fighter/Cleric 4 - Fighter/Church Inquisitor 5 - Fighter/Church Inquisitor 6 - Fighter/Church Inquisitor 7 - Fighter/Church Inquisitor 8 - Fighter/Church Inquisitor 9 - Fighter/Church Inquisitor Abilities STR: 18 (+2 lvls, +2 Gauntlets) DEX: 12 CON: 14 INT: 12 WIS: 18 (+2 from periapt) CHA: 10 AC: 21 (Touch: 11, Flat-footed: 20) Speed: 20 ft. HP: 85 Save Bonuses Fort: +9 (including +2 from CON & cloak) Ref: +5 (including +1 from DEX & cloak) Will: +10 (including +4 from WIS & cloak) Skills Intimidate - 11 Concentration - 8 Heal- 15 Knowledge (arcana) - 6 Knowledge (religion) - 8 Search - 5 Sense Motive - 10 Spot - 8 (+12 vs disguises) Spellcraft - 7 Feats Zen Archery (1st level) Educated (+1 to Religion and Arcana Knowledge checks) (1st level, racial bonus) Weapon Focus (Long Bow) (1st lvl Fighter Bonus Feat) Weapon Focus (Quarterstaff) (2nd lvl Fighter Bonus Feat) Spell Focus (Law) (3rd level) Power Attack (4th lvl Fighter Bonus Feat) Domain Focus (Inquisition) (6th level) (Casts Inquisition spells as 10th lvl Caster) Weapon Spec (Quarterstaff) (6th lvl Bonus Fighter Feat) Improved Critical (Quarterstaff) (8th lvl Bonus Fighter Feat) Greater Weapon Focus (Quarterstaff) (9th level) Languages: Common, Celestial, Dwarven Initiative: +1 Melee Attack Bonus: +9/+4 (+13/+8 including Str bonus) (+17/+12 w/Bowstaff) Ranged Attack Bonus: +9/+4 (+13/+8 including Wis Bonus) (+16/+11 w/Bowstaff) Class Features Turn Undead (Cleric) Spontaneous Casting (Cleric) Detect Evil (1st level) (Church Inquisitor) Immune to Charms (2nd level) (Church Inquisitor) Pierce Illusion (3rd level) (Church Inquisitor) Pierce Disguise (4th level) (Church Inquisitor) Immune to Compulsions (5th level) (Church Inquisitor) Force Shapechange (6th level) (Church Inquisitor) Clerical Domains: Wrath, Law, Inquisition Spell Save DC: 14 + spell level (15 + spell level w/all Law spells) Spells per Day orisons - 6 1st level - 5 (+1 Domain spell) 2nd level - 5 (+1 Domain spell) 3rd level - 4 (+1 Domain spell) 4th level - 3 (+1 Domain spell) 5th level - 1 (+1 Domain spell) Domain Powers Law: Cast all Law Spells at +1 Caster level (10th lvl effective caster on Law spells) Wrath: Once per day, you may subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 pts you subtract from your Wis, add 1 pt to your strength score. You suffer all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom based skills. This trade between abilites lasts 1 round per cleric level and cannot be ended prematurely. Inquisition:+4 bonus on all dispel checks Items +2 Full Plate armor (4,000 + 150 + 1,500 = 5,650 gp) (DMG & PHB prices) Bowstaff (serves as +2 Quarterstaff & +2 Longbow - Arms & Equip pg 103) (10,975 gp) Soul's Flame (Periapt of Wis +2) (4,000 gp) (DMG) Gauntlets of the Holy Fire (Gauntlets of Ogre Power) (4,000 GP) (DMG) Cloak of Resistance +1 (1,000 GP) (DMG) Death Mask (Acts as Minor circlet of Blasting) (6,480 gp) (DMG) 2 MW silvered daggers (644 gp) (PHB & DMG) MW Potion Belt (6 of 10 slots used) (60 gp) (PGtF) --6 vials of Holy Water (125 gp) (PHB) Soldier's Pack (Heward's Handy Haversack) (2,000 gp) (DMG) --4 days rations (2gp) (PHB) --Waterskin (1gp) (PHB) --Silk Rope (50') (10 gp) (PHB) --Everburning Torch (110 gp) (PHB) --cleric's vestments (5 gp) Silver holy symbol (25 gp) (PHB) 20 arrows (1 gp) 1,531 gold pieces in trade gems and letters Description: While it has been almost five years since someone saw Dathen without his mask, those in the church who can recall his features speak of him being a plain looking man, with the exception of his pale blue eyes. His eyes were as cold as a glacier's peak and the times he does speak the coldness has drifted to his voice as well. If one was to catch Dathem without his skulled helm, the reasons for his keeping it on would become painfully obvious. His face was heavily scarred while in the Mournlands and as he crossed the barren wasteland, the wounds began to fester and when he finally reached "safe" lands again, the Silver Flame's spells could rid him of his sickness and pain, but not the further scarring of his body. Knowing that some would give him false pity if they say his condition, Dathem journeyed to the land of the Aereni elves and had them craft for him his enchanted helm. Fashioned in the likeness of a vengeful spirit, it fit Dathen's needs perfectly. At the age of 35, Dathen is still in excellent physical condition, as there is not an ounce of fat on his nearly seven foot frame. Recently Dathen has began to see some of his "superiors" giving into the weakness of the time and while he will never admit to it, Dathen wonders how long it will be before the Lodge begins looking into replacing him, forcing him to begin his tenure as an "advisor" to the younger clergymen. It is not a day that Dathen is looking forward to and it is one of the primary reasons he continues to volunteer for every mission he can. History: Within the ranks of the Silver Flame there is a sect of clergymen whose mission is to keep the purity of the faith intact, even if it means using the blessings of the Silver Flame to strike down those who claim to follow its tenets and beliefs. Called the Judges of the Flame, these priests and priestesses often live a lonely and dangerous life, as when a Judge arrives, it is very rarely seen as a good thing. Dathen Trament joined the ranks of the Silver Flame to escape from his past, as the young man was wanted for the murder of a merchant's son who had Dathen caught raping his sister. While it was clearly an act of defense on his part, Dathen knew that no magistrate would listen to the bastard offsprings of a tavern wench. Dathen took to the martial training easily and when the church began sharpening his mind as well as his sword, Dathen felt truly at home for the first time in his life. For six years, Dathen travelled where the church sent him, often volunteering for assignments that many higher ranking priests considered too dangerous for him, but each time a bruised and bloodied Dathen would return and as soon as his body would allow it, sometimes just barely, Dathen would volunteer again. Rising to the rank of Captain, Dathen was given a "resting" assignment aboard the mobile town of Argonth. After he arrived and checked aboard, Dathen tried to enjoy the duty for what it was, but downtime was not a concept Dathen understood well, but after three months Dathen's life changed. During a chance meeting when taking on stores, Dathen met a weaver woman and with a timidness he had not felt in all of his years, Dathen asked if he could write her from time to time, and when she said yes Dathen grinned like a young child. Dathen continued to write and visit her over the course of the year that followed and soon their relationship became more than platonic. While the church did not restrict their followers from starting a family, Dathen knew that the timing was wrong but he could not stop how he felt and was married to Breanna the following year. Asking to be transferred to New Cyre to help establish the church's presence there, Dathen's request was approved and he moved his wife, who was now with child, with him. It was a move that would change his life forever... Shortly after arriving in New Cyre, Breanna gave birth to twins girls and for a moment, Dathen's life was everything he had dreamed it would be. However, his happiness was short lived as he began to notice that not all was right within New Cyre's walls. Investigating a series of brutal deaths, Dathen began to realize that the killers were members of his sect. Rushing home, Dathen discovered that his wife had been slain and his children taken from their crib, and in a rage rushed to the barracks of the church, and into the Mockery's waiting trap. When the sun rose the next morning, the Silver Flame garrison was a grisly site. The once gleaming walls were covered in dark crimson streaks and the smell of death was heavy in the air. When the town militia did enter the building, they discovered Dathen, who was more dead than alive clutching his slain children close to him and speaking softly to them in his delerium. It would be the last time that Dathen would ever show emotion again... When he regained his senses, Dathen was reaboard Argonth and while they could heal most of the damage to Dathen's body, his spirit was another matter. Dathen was recalled to Sharn and after giving a full report of the events which had transpired, the Church offered Dathen a position with the Judges of the Flame, as his desire for revenge still burned brightly. Ten years later after accepting the position, Dathen has travelled to nearly every corner of the world in service to the church. He has killed men, women and children in his travels and his coldness has earned him both respect and fear by the church. He has taken to wearing an elvish death mask that he acquired on his travels, and although there are rumors as to where he got it, none have been brave enough to ask the deadly priest. [/QUOTE]
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