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Glory of the Giants' AI-Enhanced Art
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9089230" data-attributes="member: 7023840"><p>I am going to say this, only to make a rather banal point. </p><p></p><p>This is also true of human artists. I have a long relationship with an artist, and while I lack the gene myself, am constantly told about certain things to look for. One of the things I can't unremember is that a lot of artists, even ones that work commercially, will have particular issues with hands or feet, so you will often see pictures where the hands/feet are either badly drawn, or once the artist is aware of it, the pictures are framed in such a way that you won't see the problem issues.</p><p></p><p>For that matter, a lot of good illustration is meant to be looked at from a certain distance because the lines are impressionistic; once you zoom in on a given area, it falls apart. Because it's not photo-realistic. </p><p></p><p>Or artists that seem to have no idea how the human body moves. Once you start to think about this, a lot of comic book art is ... suspect. </p><p></p><p>It's certainly the case that AI art has some known issues (the fingers/hands is one of them) and produces artifacts. However, what is notable is how quickly it has improved and how the most recent generation has already dealt with the artifacts of the prior generation. It's also notable how many artists have become interested in the use of AI as a productivity tool.</p><p></p><p><em>That said</em>, this is all orthogonal to the underlying ethical issues. But while the ethical issues (and legal issues, which are separate and different) need to be discussed, I would probably avoid the "AI art is bad," argument, simply because that's unlikely to remain an argument for very long.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9089230, member: 7023840"] I am going to say this, only to make a rather banal point. This is also true of human artists. I have a long relationship with an artist, and while I lack the gene myself, am constantly told about certain things to look for. One of the things I can't unremember is that a lot of artists, even ones that work commercially, will have particular issues with hands or feet, so you will often see pictures where the hands/feet are either badly drawn, or once the artist is aware of it, the pictures are framed in such a way that you won't see the problem issues. For that matter, a lot of good illustration is meant to be looked at from a certain distance because the lines are impressionistic; once you zoom in on a given area, it falls apart. Because it's not photo-realistic. Or artists that seem to have no idea how the human body moves. Once you start to think about this, a lot of comic book art is ... suspect. It's certainly the case that AI art has some known issues (the fingers/hands is one of them) and produces artifacts. However, what is notable is how quickly it has improved and how the most recent generation has already dealt with the artifacts of the prior generation. It's also notable how many artists have become interested in the use of AI as a productivity tool. [I]That said[/I], this is all orthogonal to the underlying ethical issues. But while the ethical issues (and legal issues, which are separate and different) need to be discussed, I would probably avoid the "AI art is bad," argument, simply because that's unlikely to remain an argument for very long. [/QUOTE]
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