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<blockquote data-quote="Keith Birkner" data-source="post: 8859565" data-attributes="member: 6899311"><p>I get aggravated by players not taking the time to look for traps, curses, puzzles and thier solutions. Even when I ask a player"are you sure that you want to pull on that chain hanging from the dungeon ceiling" they don't take the hint. Then they complain when thier character dies because they pulled on the chain. </p><p></p><p>Many players want to focus only on fighting and loot. They almost never use thier skills to gather information or assume that if they roll a die for a skill without discussing how they choose to role play the skill that a passed skill check should succeed. Don't tell me that your going to intimidate a monster/box, tell me how you plan to intimidate them.</p><p></p><p>Players complain that they aren't finding magic items in adventures that are stocked with magic items because they don't investigate things close enough or pay attention to the fact that something odd happens in a battle or a room. Every easily discovered magic item that the players don't grab during an adventure tends to get picked up by my NPC characters. Then one day a player borrows my NPC because their character is incapacitated and they complain that the NPC has 8 magic items while the rest of the party has 2 or 3 magic items. They don't like me saying that my pc saw the enemy use a ring of spell turning and grabbed it after the party saw the ring of spell turning being used and didn't grab it.</p></blockquote><p></p>
[QUOTE="Keith Birkner, post: 8859565, member: 6899311"] I get aggravated by players not taking the time to look for traps, curses, puzzles and thier solutions. Even when I ask a player"are you sure that you want to pull on that chain hanging from the dungeon ceiling" they don't take the hint. Then they complain when thier character dies because they pulled on the chain. Many players want to focus only on fighting and loot. They almost never use thier skills to gather information or assume that if they roll a die for a skill without discussing how they choose to role play the skill that a passed skill check should succeed. Don't tell me that your going to intimidate a monster/box, tell me how you plan to intimidate them. Players complain that they aren't finding magic items in adventures that are stocked with magic items because they don't investigate things close enough or pay attention to the fact that something odd happens in a battle or a room. Every easily discovered magic item that the players don't grab during an adventure tends to get picked up by my NPC characters. Then one day a player borrows my NPC because their character is incapacitated and they complain that the NPC has 8 magic items while the rest of the party has 2 or 3 magic items. They don't like me saying that my pc saw the enemy use a ring of spell turning and grabbed it after the party saw the ring of spell turning being used and didn't grab it. [/QUOTE]
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