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<blockquote data-quote="GlassEye" data-source="post: 6285542" data-attributes="member: 40413"><p>Yes, Follow Me had the sealed temple with the fallen columns that gave clues, inexplicable (at least until later!) holes in the walls, and super eerie darkness. IIRC we ran away. It was great! Truly, that is a DCC module at heart!</p><p></p><p>As for level of modules it's difficult to say (particularly for me, since I haven't got a group to play F2F and don't know how high a level people manage to get). There don't seem to be many adventures over 4th level, at least not that I've noticed. The funnel, so I hear, is more deadly and dangerous than regular leveled play. Again, I need more experience.</p><p></p><p>What I've discovered I like so far is that I can run a module without having to do anything else. But I want to do more. The characters that have been developed and undeveloped elements that exist in the module inspire me to do more and expand elements. So I think if you have your plot, and some well-described bits and some descriptive but unexplained bits then you'll have the necessary mix.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6285542, member: 40413"] Yes, Follow Me had the sealed temple with the fallen columns that gave clues, inexplicable (at least until later!) holes in the walls, and super eerie darkness. IIRC we ran away. It was great! Truly, that is a DCC module at heart! As for level of modules it's difficult to say (particularly for me, since I haven't got a group to play F2F and don't know how high a level people manage to get). There don't seem to be many adventures over 4th level, at least not that I've noticed. The funnel, so I hear, is more deadly and dangerous than regular leveled play. Again, I need more experience. What I've discovered I like so far is that I can run a module without having to do anything else. But I want to do more. The characters that have been developed and undeveloped elements that exist in the module inspire me to do more and expand elements. So I think if you have your plot, and some well-described bits and some descriptive but unexplained bits then you'll have the necessary mix. [/QUOTE]
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