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<blockquote data-quote="GlassEye" data-source="post: 6307950" data-attributes="member: 40413"><p>DT, Boral has in Int of 16 so he can actually know 5 spells at 1st level. Scott, Franko can know 6 and Hank can know 5.</p><p></p><p>DT, Boral's spells are as follows:</p><p>1) Force Manipulation (no mercurial effect)</p><p><s>2) Enlarge (Unwanted Attention: the wizard and his allies feel as if something huge and terrible is standing right behind them)</s></p><p>2) Enlarge (Tide of Ash: All living vegetative matter within 10 ft is reduced to ash. Vegetative creatures caught within this radius take 1d14 points of damage. Dead vegetative matter is unaffected.)</p><p>3) Ekim's Mystical Mask (Circumstantial Magic: the wizard can only cast this spell when reduced to 50% or less of total hit points)</p><p>4) Detect Magic (Planar blink. After casting the spell, the caster unpredictably blinks in and out of this plane of existence, granting a +4 bonus to the wizard’s AC at cost of a -4 penalty to all the wizard’s attacks. The effect lasts for 1 round per spell level. There is a 1% chance per spell level that the wizard does not return from his involuntary jaunt across the cosmos.)</p><p>5) Ventriloquism (Rain of Frogs: Rain of frogs. Casting this spell sparks a tempest of amphibians that fall in a 30’ diameter centered on the</p><p>caster. All within that area must make a Ref and Fort save (DC 10+caster’s Int modifier). Failing the Reflex</p><p>save indicates the character slips on a frog and falls prone; failing the Fort save means the character has been</p><p>hit by large batrachians for 1d3 points of damage.)</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6307950, member: 40413"] DT, Boral has in Int of 16 so he can actually know 5 spells at 1st level. Scott, Franko can know 6 and Hank can know 5. DT, Boral's spells are as follows: 1) Force Manipulation (no mercurial effect) [s]2) Enlarge (Unwanted Attention: the wizard and his allies feel as if something huge and terrible is standing right behind them)[/s] 2) Enlarge (Tide of Ash: All living vegetative matter within 10 ft is reduced to ash. Vegetative creatures caught within this radius take 1d14 points of damage. Dead vegetative matter is unaffected.) 3) Ekim's Mystical Mask (Circumstantial Magic: the wizard can only cast this spell when reduced to 50% or less of total hit points) 4) Detect Magic (Planar blink. After casting the spell, the caster unpredictably blinks in and out of this plane of existence, granting a +4 bonus to the wizard’s AC at cost of a -4 penalty to all the wizard’s attacks. The effect lasts for 1 round per spell level. There is a 1% chance per spell level that the wizard does not return from his involuntary jaunt across the cosmos.) 5) Ventriloquism (Rain of Frogs: Rain of frogs. Casting this spell sparks a tempest of amphibians that fall in a 30’ diameter centered on the caster. All within that area must make a Ref and Fort save (DC 10+caster’s Int modifier). Failing the Reflex save indicates the character slips on a frog and falls prone; failing the Fort save means the character has been hit by large batrachians for 1d3 points of damage.) [/QUOTE]
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