Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
GM found! 0-level funnel pending!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 6683064" data-attributes="member: 40413"><p>This thread was originally an interest check by fireinthedust. I volunteered to DM and we started play in the previous adventure, 'Sailors on the Starless Sea' and used this thread as the OOC. fireinthedust dropped out early so I haven't been able to change the thread title.</p><p></p><p>DCC starts out with something called the funnel. Everyone rolls four normal 0-level people and enters a deadly adventure. Characters are winnowed down and at the end of the adventure each player levels up one character to 1st level (any surviving 0-level characters serve as henchmen). By this time we had another player drop, so we were down to three players with eight characters. By the end of 'Sailors' the player with two characters dropped leaving DT & Scott. Since we were so low on characters I allowed all the surviving characters to level to 1st.</p><p></p><p>I tried to recruit but unsuccessfully and then you came along. To make things even across the board I let you come in with three 1st level characters; that's the only reason everyone had three characters to start. There is no mechanical boon received for surviving characters when a player loses characters.</p><p></p><p>DCC <em>is</em> hard on characters. 0-level characters die when they reach 0 hit points. Leveled characters still have a hard time but can manage to survive a little easier. Right now Kurl has a decision to make: will he take a chance on laying on hands, and if he does will it be Alois or Lizt? He probably won't try Alois again; they have a differing world-view and Kurl's god has announced his displeasure. If Kurl rolled well enough he could still save Lizt. Even if he doesn't try or tries and fails Alois and Lizt aren't necessarily dead yet.</p><p></p><p>After the time limit passes to save them from bleeding out (this round for both Alois and Lizt) it is possible that they aren't truly killed. Each character makes a Luck check (1d20, must roll below current Luck score). If the check fails, they're dead. If it succeeds, they were stunned, knocked unconscious or the like and have managed to survive.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6683064, member: 40413"] This thread was originally an interest check by fireinthedust. I volunteered to DM and we started play in the previous adventure, 'Sailors on the Starless Sea' and used this thread as the OOC. fireinthedust dropped out early so I haven't been able to change the thread title. DCC starts out with something called the funnel. Everyone rolls four normal 0-level people and enters a deadly adventure. Characters are winnowed down and at the end of the adventure each player levels up one character to 1st level (any surviving 0-level characters serve as henchmen). By this time we had another player drop, so we were down to three players with eight characters. By the end of 'Sailors' the player with two characters dropped leaving DT & Scott. Since we were so low on characters I allowed all the surviving characters to level to 1st. I tried to recruit but unsuccessfully and then you came along. To make things even across the board I let you come in with three 1st level characters; that's the only reason everyone had three characters to start. There is no mechanical boon received for surviving characters when a player loses characters. DCC [i]is[/i] hard on characters. 0-level characters die when they reach 0 hit points. Leveled characters still have a hard time but can manage to survive a little easier. Right now Kurl has a decision to make: will he take a chance on laying on hands, and if he does will it be Alois or Lizt? He probably won't try Alois again; they have a differing world-view and Kurl's god has announced his displeasure. If Kurl rolled well enough he could still save Lizt. Even if he doesn't try or tries and fails Alois and Lizt aren't necessarily dead yet. After the time limit passes to save them from bleeding out (this round for both Alois and Lizt) it is possible that they aren't truly killed. Each character makes a Luck check (1d20, must roll below current Luck score). If the check fails, they're dead. If it succeeds, they were stunned, knocked unconscious or the like and have managed to survive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
GM found! 0-level funnel pending!
Top