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GM giving blind rumors and connections to adventure
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<blockquote data-quote="redrick" data-source="post: 7297345" data-attributes="member: 6777696"><p>Thanks for your thoughts! The goal is to find that middle ground, where characters have individual information and connections during the adventure, helping them to feel distinct, but where it does not become a point of needless conflict. Ideally, I <em>want</em> the characters to share at least some of the information with each other during the course of play, just not as an "all cards on the table" exercise at the start of the adventure, which just puts the information into the collective Party Pot.</p><p></p><p>I think it is normal for a character to not reveal all information "at the start of the game," because it might not have seemed relevant to that character at that moment in time. (I didn't tell you what I had for breakfast until I learned that the big bad was allergic to oatmeal!) I should avoid information that explicitly demands secrecy.</p><p></p><p>I don't mind prepping material that never gets used — do that all the time, but I don't want players to feel cheated because the piece of information they learned didn't come up, or came up but they didn't recognize it, while another player got to use their information to save everybody's butts.</p></blockquote><p></p>
[QUOTE="redrick, post: 7297345, member: 6777696"] Thanks for your thoughts! The goal is to find that middle ground, where characters have individual information and connections during the adventure, helping them to feel distinct, but where it does not become a point of needless conflict. Ideally, I [I]want[/I] the characters to share at least some of the information with each other during the course of play, just not as an "all cards on the table" exercise at the start of the adventure, which just puts the information into the collective Party Pot. I think it is normal for a character to not reveal all information "at the start of the game," because it might not have seemed relevant to that character at that moment in time. (I didn't tell you what I had for breakfast until I learned that the big bad was allergic to oatmeal!) I should avoid information that explicitly demands secrecy. I don't mind prepping material that never gets used — do that all the time, but I don't want players to feel cheated because the piece of information they learned didn't come up, or came up but they didn't recognize it, while another player got to use their information to save everybody's butts. [/QUOTE]
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